Quote: "Its like if you were to get a mazze of some sort and tilt it a little
and por water in it. the water will flow to the opening."
not realy, try to imagine that you have wall like this:
....1.................
..X...................
..XXXXXXXXXXXXXXXXXX..
......................
..2...................
And you need to get from point 1 to point 2. If A* would work like water, it would take right way, which is wrong since its longer way.
A* pathfinding takes left, shorter way.
Tomorow I will go to Bratislava, Ill try to post demo of my pathfinding for you.
Hexgear>> constant path routines can be OK sometimes, but for most you want to get, it will not be satisfiing.