that was one of the most unamasing topics i've read in my life.
the console doesn't have ANY set specifications yet,
http://www.infiniumlabs.com if you want to know more about it then checkout that site.
the main designer from the XBox is now in-charge of the company from Miami, FL ... know one knows anything because there is nothing to know right now apart from the ideas.
gamespy recently did a 3 page article expo on them which is currently on LLRGT for those who bother to visit there for thier information.
honestly don't even see why there is still the whole discussion on this crap like specs which the head of the company has even said
Quote: "We can not give anyone a set specification for the phantom. Simply because these change almost daily, and we can not predict them a month into the future let alone when it will actually be released."
he then went onto announce that he also couldn't give out the release date for similar reasons.
The Windows Kernel is 100% portable, currently as standard it supports Intel x86 and Intel Alpha processors for standard home systems; and for workstation versions you are able to purchase specific recompiled processor versions.
That said the Platform DDK give you direct access to the kernel and even the ability to rebuilt it real-time in 32/64bit build environments using MASM and Mircosoft C as the specification base. (which means you'll need Visual Studio 6.0/7.0 to be able to use the feature)
To enable PPC/68K/ARM/INSK/SG processors all you need to do is reprogram the given area's as you would for any other operating system and recompile.
This said why would they do this? The aim is to keep 100% IBM-Compatible Compatibility... this means like it or not it WILL have an x86 processor at it's core.
Question is will it be an x86-32 (Pentium/Athlon) or x86-64 (Athlon64/'Redcreek')
i don't know, they don't know, no one knows... so there really is little point in speculating.
the idea of the console is a good one, however to actually succeed within the western culture it is going to require bloody amazing PR and advertising to get widespread knowlage. Also a cheap price is a must, to undercut competitors who currently have the market cornered.
however in countries like Korea this console will be a godsend. a country where piracy is rife & broadband is as widely available and as cheap as a phoneline ... it is the perfect place for it to actually succeed.
P4-M 1.3Ghz | 512mb DDR PC1800 | GeForce FX 5600 Go! 53.03 | DirectX9.0b SDK | C-Media 8738/C3DX | Windows XP 2004