For anyone who's thinking of having thier DBP or DB title picked up by a major publisher, here's some words of wisdom from inside the industry. They make a bold statement to say that this language is not professional, but they do go on to state that this language is a good place to start. That's somewhat encouraging.
Quote: "Utilities like Dark Basic (3D Games Maker - http://www.darkbasic.com/) are not used in the professional computing world, but do help beginners understand the process of creating a game."
For anyone with any sort of tallent, here's some of thier advice.
Quote: "Going straight into artists, programmers, musicians or designers roles is harder and generally most companies (developers) in the games industry look for experienced people or people with high levels of qualifications, so for example, we generally look for people who have already worked on programming projects, preferably games, or have a degree, or equivalent, in programming, e.g. in C/C++ and have good demos of games or utilities they've created. Art/Graphic roles are more subjective, so good examples of previous work are very important."
So unless you've got a padded resume, with a nice professional portfolio or a degree in computer science or fine arts then it looks like you're going to be on your own. There are a few lucky excpetions here and there that break into the industry with no previous experience or degree, but they're probably exceptionally tallented.
The article can be found here:
http://www.bitmap-brothers.co.uk/employment/help/index.htm