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Geek Culture / Somewhat encouraging?

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Tapewormz
22
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 9th Feb 2004 20:45 Edited at: 9th Feb 2004 20:51
For anyone who's thinking of having thier DBP or DB title picked up by a major publisher, here's some words of wisdom from inside the industry. They make a bold statement to say that this language is not professional, but they do go on to state that this language is a good place to start. That's somewhat encouraging.

Quote: "Utilities like Dark Basic (3D Games Maker - http://www.darkbasic.com/) are not used in the professional computing world, but do help beginners understand the process of creating a game."


For anyone with any sort of tallent, here's some of thier advice.

Quote: "Going straight into artists, programmers, musicians or designers roles is harder and generally most companies (developers) in the games industry look for experienced people or people with high levels of qualifications, so for example, we generally look for people who have already worked on programming projects, preferably games, or have a degree, or equivalent, in programming, e.g. in C/C++ and have good demos of games or utilities they've created. Art/Graphic roles are more subjective, so good examples of previous work are very important."


So unless you've got a padded resume, with a nice professional portfolio or a degree in computer science or fine arts then it looks like you're going to be on your own. There are a few lucky excpetions here and there that break into the industry with no previous experience or degree, but they're probably exceptionally tallented.

The article can be found here:
http://www.bitmap-brothers.co.uk/employment/help/index.htm
Jeku
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 9th Feb 2004 21:25
In my own experience, just getting your foot in the door helps immensely.

I started out as a QA guy (beta tester) at EA. They sift through hundreds of resumes, so be sure you have game knowledge in the appropriate category (sports, driving games, logic, etc.). I have been fortunate enough to be able to do additional programming at the same time as testing, so I got to get a taste of working with the coders and artists and the development "feeling" with a real developer.

When I finish my degree next semester I'll be able to become a full-time programmer (crossing my fingers). I have learned that the companies almost *always* hire internally before advertising to the public, and as long as you do your job, you are hireable. I also know that once you get credit on a game, you will have an easier time finding a job with different companies if the need be.

Sorry for the essay

- Jeku

[href][/href]
http://www.automatongames.com/
Ancient Chinese proverb: Man who runs behind car gets exhausted.
Jonny_S
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 9th Feb 2004 21:52
Jeku makes a good point, Also if you want to be a games programmer wouldnt it be a good idea to do a computer science degree anyway? is'nt it kinda stupid saying 'Oh Im gonna be a computer programmer but not get any qualifications?'

Supermonkey - The crime gifhting sex god monkey!
Benjamin
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Joined: 24th Nov 2002
Location: France
Posted: 9th Feb 2004 22:32
And you dont need qualifications to compose music for professional games companies..

Always have, never will =)
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Feb 2004 23:58
Quote: "'Oh Im gonna be a computer programmer but not get any qualifications"


I'm doing very well thank you. I work for one of the top 5 global ERP companies. I got my experience through hard work and determination. I progressed by displaying real-life experience, which employers consider to be a critical asset.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Benjamin
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Location: France
Posted: 10th Feb 2004 00:35
Yeah, qualifications are not completly important as long as you can prove you can program well enough

Always have, never will =)
Jeku
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Feb 2004 07:51
Well I don't know of any companies in my area (and there are lots of big game companies) that will hire a programmer without a degree. Unless, of course, you already have experience on a published game. Period.

[href][/href]
http://www.automatongames.com/
Ancient Chinese proverb: Man who runs behind car gets exhausted.
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 10th Feb 2004 15:19
Thing is, there's so many roles that you really have to decide what you want to do first, then make a resume to suit.

For example, a games programmer, or games designer are becomming more and more similar roles - the actual bones of the game are created by a team of engine programmers, then the designers would use a script engine to actually design the game. I reckon that you'd only need a computer science degree if you wanted to go into engine programming or tool programming, DBPro should really be good experience for designers.

I certainly think that some people here could go onto work for a development house. I reckon DBPro get's less credit than it's due, I mean take a game that takes a year to make and 100 people to make it. Does that mean that it is 100 times better than anything we could produce in a year? - I seriously doubt it. If anything a suite of DBPro games should shine on a CV like a beacon of creativity and engineering and should certainly result in the guy looking at your CV giving you an interview. If it was upto me, and I was looking for a games designer, I'd look at their previous work - if they have no previous work but a computer science degree, then I'd be very dubious. C++ can be taught, games design and engineering on a solo level is something that you either can, or can't do. Imagine walking into a development house and telling everyone they've got 3 months to make a game each without helping each other!. It'd be a damn interesting 3 months!.


Van-B


The nature of Monkey was irrepressible!.
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 10th Feb 2004 18:58
Well when I took Game Design in artschool a few years back, we had some people from Radical Games come in for a Q&A session. One thing they said was, and I still remember it, is that all their programmer prospects need to have computer degrees. Their belief was that you go to University and learn how to write applications. A game is just another application. She did have a point there.

One thing I was worried about when I started learning DBP, is that if I made a few fun games, could I use them in my portfolio? I know that I would be asked "You did this in DirectX?" and I would have to say, "Well... kinda... but not C++. Dark Basic." I envision them to get all these negative connotations about hearing the word "Basic"--- the same kind of negativity when one hears the word "Amway" :p

That being said, DBP is a great way for prototyping a kickass game idea and seeing if it will be fun. You could always say that in the interview, as long as you can show them that you can code DirectX in C++...

[href][/href]
http://www.automatongames.com/
Ancient Chinese proverb: Man who runs behind car gets exhausted.

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