Ok...
Blender is maybe the most powerful and complete
free 3d software out there. I know. (heck, it even has weight painting for characters...)
Maybe is also one of the hardest to learn. That's why they're making a huge effort to make it user friendly. Though, when I got used to it, I found like it. But There's a minority of people who reach this point, as many hours need to be spend, and reading carefully every bit of the now available blender documentation.Is better to go in order, for those interested.
I learnt metasequoia, Wings3d, Lithunwrap, deep paint3d (I have it purchased) , Ultimate Unwrap, Uv mapper, Character Fx, Amorphium, Max, etc, etc, without reading any doc. I needed though to read carefully the doc related to the stuff I wanted to do in Blender.
That maybe tells you something... Even though, all is carefully though, and is consistent. I failed with it over years, everytime I picked it, it got my nerves. I had to came back after lot of 3d experience with many othe rpackages, and a real desire of learning it, to get some success.
I do all my models with Wings3d (I find it extremely good for modelling) , uv map them in Ultimate Unwrap, and sometimes fix error at Milkshape, or add there smoothing groups, if really needed instead an autosmooth value. I animate with Character Fx, though I am moving to do my amateur projects with Blender, and with Art Of Illusion.
I do never planned to model in Blender. First thing I tested was if with correct python version installed for Blender 2.28c, (Python 2.2.3, If now I remembered well) the obj plugin importer worked well for me...It did. So i got my wings3d modelled character, and Ultimate Unwrap uv mapped character there.
Then I learnt how to handle the environment, basic editing objects, menus and UI way of doing, add lights and its properties, handle camera, soft shadows, materials and textures, adding armatures (skeletons) , adding weighted vertices (via selecting, or weight painting with brush!) per bone...I yet lack of keyframing and animation abilities, that'd be next.
Also learnt some basic rendering. Initially wanted all this as Blender has joint pinning, something missing in most free bones animation free softwares, that is, avoids feet slide or sink in the floor, and has IK...it's yet slow an complex to make an IK setup, way more complex than Character Studio of course...
But lately, as someone said, a directx8 with armatures export and animation is being worked out. Also, already there's a working import/export plugin (lacking yet some opengl commands, I'm afraid, interpolation, but this guy is pretty quick, he'll bang it soon, surely..) for md2 format. Soon to be an md3 one.
So...there you have a very powerful ik system for animate characters, with export to most game formats, and for free. Not yet, but is comming. The guy doing the md2 export, I trust on his apability and speed ...
The problem is...most people -yet- do get delussioned in trying to handle it.
Art Of Illussion also have bones with partial weights (Milkshape do not have it, resulting in much worse joint bending, and if dark Basic Pro supports this feature of weights per vertex-bone (i don't know) why then not use it when it'll bend really much nicer? ) , it has a much more easier joint pinning (fixing the joint to a point in space) and in general, much easier handling. Cons: you need to download java runtime, and it yet does not export to directx8 format, though is being asked for it. Neither md2, only OBJ format and some similar.
I'd say...Blender is good fo rthe VERY patient people. I don't see this as a drawback of Blender. As I am really patient and now that in art only patient brings a result. But some people can see this as disadvantage.
At last, both Blender and Art Of Illussion have Global Illumination (Blender has support of very advanced rendering via Yafray a very powerful renderer) , I don't remember very well, but you can expetc with these things like rendering caustics, bumps, speculars, etc, etc...Thi slast paragraph is for hi res rendering people, more than for 3d games...also for this people, Blender has an almost ended plugin for hair, and other for cloth, hi resolution cloh and hair I mean.
For Art Of Illusion, there a 9 MB manual also free to download. For Blender, at blender.org, you have got the online documentation, probably the best one. But also downloadable doc in several formats.
Don't pretend to learn Blender or AOI (maybe AOI could be) without careful doc reading.
My plans are using Blender and AOI as advanced character animators, and very good renderers. Blender also to animate and export towards realtime games; AOI, it depends, if the comunity of developers ends up adding directx8 format, and fully.
All I can say...I am an experienced 2d/3d guy, even did it in companies, and maybe that helped a lot in understanding Blender. But for sure, Blender is very powerful. Yet quite far from Max or Maya's power, of course. But you can't compare. Find the stuff that Blender gives you for free...I havent see it in other freebie. Not even in cheap world. Not so complete.
Now, for those of you who will try Blender, many of you will think is rubbish once you don't find a single clue of how to handle it...Don't blame me, I told you. Is reading the doc, and being really patient. I don't know...if i was not very experienced at 3d, if I could have learned it though, so here i can either ensure a thing.
Last note...I come here from very time to time..I may not see this thread again, if happens so, excuse me...