The second screenie is our loading screen. I was gonna put up some of our propaganda stuff that we have been showing people, but i'm not allowed to.
Now i'm gonna do a whole blurb saying "Go IanM". See, i've coded this whole game in C++, using IanMs Interface Library. This means that me code is uber object orientated. See the turret things? They're a 4 part array of turret classes, which is a derived class of the sprite class. I also have a whole particle system working with classes, and thats how their guns work. Its made my main game loop so much smaller and easier to understand and find bugs.
The sad thing now is that the people at the place that i do my gaming course (with the twin xeon systems and quadro cards
) want me to stop using DBPro, cos they think it s crap and slow and doesn't debug good (they're kinda true too, it is slow and bad at debugging, but its bloody good for its price) so now they want me to start using DirectX or OpenGL directly, which means writing my own mini engine as a wrapper. Oh fun. Look out for DarkC++
@walaber
Soon, soon. Just have to get multiplayer working and get the things that you shoot coming outta da hole.
@dark coder
Yeah, i know i'm not GOD, but i would call myself a self proclaimed dark coding ninja monkey. And yes, you are moving as fast as it looks.
Will be giving IanM and NuclearGlory money when i get some
http://www.w3th.tk <-- Soon to have some content