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Geek Culture / Anyone have any Projects

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Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 18th Feb 2004 07:42
Just wont to know if anyone is working on something.
Its seams like no one is doing anything.

Any big projects going on out there?

I dont know how to spell
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 18th Feb 2004 07:54 Edited at: 18th Feb 2004 07:58
Yes

http://www.missiondifficult.com/

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Jimmy
21
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 18th Feb 2004 10:13
No

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!
TKF15H
21
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 18th Feb 2004 11:30 Edited at: 18th Feb 2004 15:58
yes

I'm making a MMO Space game. Something like asteroids
but with lots of people. And you can buy different ships, ammo, etc.
Looking for a modeller though. I'll probably run it on the
univiersity's computer and charge my classmates for an account.
And I'm also working on F.R.O.G (F.R.O.G. Random Online Game)

(1 + 2 + 3 + 4)^2 =(1^3)+(2^3)+(3^3)+(4^3)
100=1+8+27+64
DivW
21
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Joined: 31st Jul 2003
Location: Scotland
Posted: 18th Feb 2004 11:57
Yup, hoping to have it done soon as well...
can't tell u much though, but i promise it's coming along great. Although tedious, so far it's worked, and i hope it stays that way.
(Working)

-Dave

Your soul...it tastes like chicken

Official Website Coming Soon
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Feb 2004 12:27
Yep, a puzzle game (should be done this week), and an art package (dunno when that'll be done).

Then I have a sorta online RPG with Uberwigget the pirate, and VanMESH, then at the end of the year I hope to get started on my big game idea.

There's always projects, just not always people working on them .


Van-B


The nature of Monkey was irrepressible!.
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 18th Feb 2004 12:31
I have 3 projects on the go. One is in Visual Basic though.

Preston C
21
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th Feb 2004 13:24
I currently have 3 projects that I'm working on. Mostly planning. One of them should be finished soon (that is if I get off my lazy ass).

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
spooky
22
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 18th Feb 2004 13:48
No.

Background task of writing a matrix/object/world editor in preparation for next compo game!

Bought NG collision dll and so need to start playing with that.

Bought BLUE GUI dll ages ago. Still not written one thing with it!

Most important task is learn modelling with recently purchased Milkshape as writing games with cubes and spheres is getting boring.

Boo!
hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 18th Feb 2004 15:43
yeah, another side-scrolling beat 'em' up, can't get enough of them

Northern Fist
21
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Joined: 23rd Sep 2003
Location:
Posted: 18th Feb 2004 15:51
Here's mine:

-Recently, my professor ordered some OpenGL books. I'm going to attempt to program graphics using C code and OpenGL.

-Level Editor for my 2D shmup (shoot-em-up).

-Designing 2D shmup.

"The keyboard is mightier than the sword."
...2D map editor with parallax layering in the works (60%completed)...
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 18th Feb 2004 16:30 Edited at: 18th Feb 2004 16:32
Yes.

Just turned in a package of four jet fighters for Burger Wars (a Torque game.)

Still working on VirMin, my 3D virtual miniatures and chat program. I've got white board drawing working, but I need to add smart erase (where it removes the marks and not the character sheet), sending multi-player drawing updates, and add some save game state functions.

I just finished the Gameversity Game Design Treatment seminar and I'm in love with the game that I made for it. So, that will be my next major project. Fire on the Suns: A Blaze of Glory is a turn based tactical combat game. It's a story of power armor troopers along the lines of The Forever War and Starship Troopers. You can find my treatment for the game on my game dev home page. [Just click on the web icon below.]
--
TAZ

zircher
21
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 18th Feb 2004 16:39
Wolf is working on an implementation of the Tokamak physics library for DBP. The last I heard he was making demos for it. To me, that falls in the big project/news category.

John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Feb 2004 17:21
Eternal Destiny

Monthly team meeting tommorow to discuss what we are doing next. Finishing up the LoD terrain engine (w00t) Finishing up some dev. docs and begin work on some more engines. Oh,,,and the new [flash] website is almost done

Really need an organic texture artist,,,you guys know what happens when I texture people O_O

RPGamer


We need help! Email us! join@eternaldestinyonline.com
MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 18th Feb 2004 22:52
My personal project list consists of

Chat application:
Will be combined with FTP application.
FTP program:
Will be combined with chat application.

Compiler:
Talk to me in 1-2 years before anything serious happens

Website:
Currently learning PHP, so I'm working hard on customizing, and getting user options in.

C.B.V:
Name will be announced later. It's already finished, yet I'm waiting for the completion of my site and some models before commercially releasing.

2 Secret/Planned Projects in the works:
(Havn't started development in my development line yet(still concept).


--------------
@RPGamer- E-mail me meeting details.

A book? I hate book. Book is stupid.
IanM
Retired Moderator
22
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 18th Feb 2004 23:39
I have a project nearing completion, but I keep getting interrupted by NFS Underground

For free Plug-ins, source and the DBPro Interface library for Visual C++ 6 and .NET
http://www.matrix1.demon.co.uk
Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 18th Feb 2004 23:43
Not in DB. Haven't touched DB classic for quite a while, and DBP since I wrote some plugins for the IDE early on.

Currently mainly here for a laugh (been here since 2000), and until I pick DBP up again once I replace my ageing laptop with something that can run a little better (Rock Xtreme.. drool...). Can't be bothered currently to program games out of my bed these days...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 18th Feb 2004 23:58
yea, but nothing I can tell yet



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Lord Ozzum
21
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Joined: 29th Oct 2003
Location: Beyond the Realms of Death
Posted: 19th Feb 2004 00:42
yes, one project (and I know everyone's snickering)

Take a look to the sky just before you die

---For Whom The Bell Tolls, Metallica
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 19th Feb 2004 00:46
I'm making my first demo tape with my band on my first 4-Track
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 19th Feb 2004 00:48
rpgamer, when are you putting up the new ED site???
I'm dying to see what you guys are gona cook up.

@nuclear glory: wow...just checked out your uh..."nuclear glory network"...the world seems to rotate around you...


DB generation: http://www.excaver.com/dbg
I'm keeping my fingers crossed for the Matrix Reformated
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 19th Feb 2004 00:48
and im working on the new DBG
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 19th Feb 2004 00:50
eh...*tummble weed rolls by*...sure ya are...
...



DB generation: http://www.excaver.com/dbg
I'm keeping my fingers crossed for the Matrix Reformated
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 19th Feb 2004 00:52
hey!
Lord Ozzum
21
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Joined: 29th Oct 2003
Location: Beyond the Realms of Death
Posted: 19th Feb 2004 00:54
good luck Mattman

Take a look to the sky just before you die

---For Whom The Bell Tolls, Metallica
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 19th Feb 2004 00:56
I have serious doubts in mattman's eh...abilities.
But good luck as I have no use for it anymore...

(seriously)


DB generation: http://www.excaver.com/dbg
I'm keeping my fingers crossed for the Matrix Reformated
Lord Ozzum
21
Years of Service
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Joined: 29th Oct 2003
Location: Beyond the Realms of Death
Posted: 19th Feb 2004 00:58
???

Take a look to the sky just before you die

---For Whom The Bell Tolls, Metallica
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 19th Feb 2004 02:34 Edited at: 19th Feb 2004 02:35
Quote: "wow...just checked out your uh..."nuclear glory network""


Everyone will remember how to find us and locate all we have to offer

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lord Ozzum
21
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Joined: 29th Oct 2003
Location: Beyond the Realms of Death
Posted: 19th Feb 2004 02:39
i still don't get that line

Take a look to the sky just before you die

---For Whom The Bell Tolls, Metallica
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 19th Feb 2004 02:42
im making this proggie thingy for Jerico2day in JAVA, that takes a text file, and takes all the yukky stuff out (like the '!@#$!@#$' symbols and such)
thats about it, im making an RTS too, but i havnt worked on that for a few weeks, im thinking of making a clone of Starcon 2

Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 19th Feb 2004 03:40
yep , posted a screenshot of it a while ago. I've been working on it for ages but i have little or no free time atm so i had to stop it . I'm hoping 2 release a demo sometime....

I dunno how to explain what its gonna be like... kinda like the first deus ex i suppose. I've got everything planned out more or less though

Once you start down the Dark Path, forever will it dominate your destiny...
CloseToPerfect
21
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Joined: 20th Dec 2002
Location: United States
Posted: 19th Feb 2004 04:13 Edited at: 19th Feb 2004 04:21
hey all, don't know if it means anything, but I'm getting a block cookie when I open this thread from members.lyco.co.uknemesiscreationsinferno.gif

whos gif is this?

EDIT - now it not reporting it, strange.

RGT may be gone but the best DBP forum is still alive and kicking, check it out.
http://www.dannywartnaby.co.uk/rgt/
Toilet Freak
21
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Joined: 16th Dec 2002
Location: Australia
Posted: 19th Feb 2004 04:17
I'm working on a 3d project, at my rate prolly be near the end of next year when school finishes(hopefully)

Kharnor
21
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Joined: 5th Jul 2003
Location: Australia
Posted: 19th Feb 2004 10:52
Well, ive got this little puzzle game that im doing (check my sig) but i havent been able to get time to work on it. School sucks.

Ive also got lots of ideas brewing in my head, eg. my octopus RTS, and another RTS with a rather unique AI system - but its all still in the "hey that'd be nice" stage.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." -Albert Einstein
Current project: Parking Lot (puzzle game, 40% complete)
jrowe
22
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Joined: 12th Oct 2002
Location: Here
Posted: 19th Feb 2004 11:06 Edited at: 22nd Feb 2004 18:05
Quote: "Just wont to know if anyone is working on something.
Its seams like no one is doing anything."


That's probably because everyone's just started on their next projects after Alieware and hasn't got much to show yet.

Me and Froogle are starting a new RPG and this one will get finished . Don't expect anything in a while though. We got loads of work because of our GCSEs.


For Fathers and Sons who enjoy wholy spirits.

http://www.tinnedhead.tk
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 19th Feb 2004 11:23
yup.

you may have seen it in the WIP forum. it's a snowball fight game.

progressing well, would be better if I had more time to work on it.


http://walaber.dbspot.com/sbf/demo2_02.jpg

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 19th Feb 2004 15:38
Megaton: I cant wait either


We need help! Email us! join@eternaldestinyonline.com
Eddie Gordo
21
Years of Service
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Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 19th Feb 2004 15:46
im programming an OS...course thats taking forever since noone will help me...

ITS THE RICH SIGNAL....DUNUNUNUNUNA RICH MAN...Admins away...holy jumpin Geris Rich its a crisis...bam boom whomp...
Gery
20
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Joined: 24th Jan 2004
Location:
Posted: 19th Feb 2004 21:28
i making a chess program (Sakk3D), and a game creator system (Mangamagic = Mangamagic editor - like rpgmaker2k, just in 3d + M32_Quantuum event scripting engine)...
Represent
20
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Joined: 24th Dec 2003
Location:
Posted: 19th Feb 2004 23:07
I have a couple projects but they aren't in DarkBASIC. One is a fantasy RPG called "Legend of the Crystals" (http://www.freewebs.com/xtransworldx/index.htm). And some other stuff that involves the RPG Tool Kit (http://www.rpgtoolkit.com/).
mm0zct
21
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 21st Feb 2004 17:07
i currently have two projects, a 1st person mech game similar to mechwarrior and a smaller project making a breakout style game. both have pre alpha demos available for testing the physics and if you fing any bugs in them other than:
mech game: you go through the roof of a base when you jump, or walk off the top of the level
breakout: the ball goes through the blocks occasionally or the paddle

then please email me, you can find the download links on my site in the news section, if it takes too long to download my site because you have a slow connection here is the direct address of the news page
http://cgi.lochviewwest.plus.com/news_display.php

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.

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