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3 Dimensional Chat / cel-shading in anim8or (the outline)

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bob23
21
Years of Service
User Offline
Joined: 19th Oct 2003
Location: some where
Posted: 20th Feb 2004 18:17
I have made a cel-shaded model(kinda) in anim8or but I can get the out line around it. Can some one show me how?

vist my web site www.freewebs.com/bobgames

Shlomi_Nahari
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location:
Posted: 20th Feb 2004 22:44
Cell shaded its a render system and not a modelling system .
U cant model a cel shaded charater . u can render a model into
Cel Shaded look .
Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 20th Feb 2004 23:03
Like Shlomi_Nahari said, it isnt possible. But you can try this. Copy your object and paste it at the same spot. Make it bigger and make a new "material" with these settings:
[TWO SIDED]

first:
Ambient: 0.3 BLACK (not [=])
Diffuse: 0.7 BLACK (not [=])
Specula: 0.2 BLACK
Emmissi: 1.0 BLACK
Rough: 32
Trans: 0.0
Brillia: 1.0
BLACK COLOR

second:
Ambient: 0.3 BLACK ([=])
Diffuse: 0.7 BLACK ([=])
Specula: 0.2 WHITE
Emmissi: 0.0 BLACK
Rough: 32
Trans: 1.0
Brillia: 1.0
BLACK COLOR


Quote: "
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Phoenix Games
21
Years of Service
User Offline
Joined: 19th Feb 2004
Location:
Posted: 22nd Feb 2004 12:35
I have made a number of cel shaded models in anim8or and this is how you make them:
the main model:
Ambient - .900
diffuse - .900
spectacular - .500
rough - .10
brilliance - 1e+014

then the outline 2 sided:
first side - everything 0 including trans
second side - everything 0 except trans
this gives your outline no veriation in colour what so ever

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