@Doug
I still don't know what the problem is. Like I said, I've never heard of anyone else ever having any problems.
@Scraggle
The funtion that I have written dosn't allow for rotated meshs. The problem is that when you use MAKE MESH FROM OBJECT, it uses the mesh in an un-rotated/un-translated form. It can be done pretty easily with EZrotate though. I'll try to add to the function for you to allow this.
@Cassi
After you create the material, you assign it to the geometries within the RB's and AB's. Use the "TOKg_SetMaterial" command.
The STATUS of TOKAMAK:
The next update of the wrapper was to include sensors which are used for ray-casting. I've run into NOTHING but problems with them. The only other thing from Tokamak left to add to the wrapper is breakage. In working with the rag-dolls, I've found out a few of the good things and bad things about the system. It is GOOD but there are many places that need improved. Some things are VERY solid, while other things, such as sensors, were done very half-assed. The real issue for me at this point is that the Tokamak team has all but abandoned their forums. I really don't know if (or how much) they are still working on it.
Tokamak and the wrapper are both in a usable form. I've shown that with my rag-doll demo. It was hard to get there though. Because of some of the things going on that I have NO control over, I am currently looking into some other physics systems. The main one that I am looking at is Newton, which Walaber already has an excellent wrapper up-and-running for. I am working on my own wrapper for it at the moment so I can really put it to the test myself. I currently have about half of the commands up and running. If there is interest in my version, I'll be happy to make it available when it is ready. Really though, there isn't much point because Walaber's is excellent.
I am in NO way abandoning Tokamak though. If they get there act together and start updating again, I'll definately continue working on it.
I've also considered writing my OWN physics system. I have a few good ideas to make it work with DBpro really well. I already have collision routines worked out for sphere, box and cylinder. If Tokamak dosn't come back to life and I find that Newton isn't what I need, then my own physics system is the route that I am going to take.
I'll keep all of you posted on where things stand.
Ron Erickson ~ a.k.a. WOLF
EZrotate!
Tokamak Physics Wrapper!