One of my friends is considering writing a fairly simple isometric hexagon shaped tile war strategy game. He's asked me which programming language might be best for this. To put this in perspective, I think he would be classed as a beginner programmer.
I've suggested either DBC/DBP or Blitz. (My personal preference is DBP over Blitz any day of the week but its only right to let him form an unbiased opinion of the rival offerings in the marketplace on his own).
Anyway the object of this post is twofold. First, does anyone have any views as to the most suitable programming language for this? Don't feel restricted to DBC, DBP or Blitz. Feel free to suggest anything. For all I know there might be some specialist language which someone has created purely for hexagon based tile war games out there on the internet somewhere!!
Secondly, does anyone have any hexagon based tile games, even prototypes, written in either DBC or DBP which I could direct him to have a look at as an example?
Cheers
Philip
What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home