Ok. I've been planning what I am going to write. Its all very well to write about mathematics in the abstract but I think I will also need some "real life" illustrations of how the commands can be used in practice.
So in order to illustrate my tutorials I need some examples of how to use the commands to solve common game issues. My plan is to pick, say, 10 topics and in my tutorials talk the reader through how you would go about using the 3d vector maths commands (and some basic trig) to solve them. I will then include some commented code which solves them.
The topics I am planning to cover in the tutorials as examples to date include (in no particular order):
1. a "work around" example of how to get accurate X, Y and Z angles for objects being rotated and translated using the DBPro freeflight commands (there is a known DBPro bug with this but there is an easy solution using the acos of the dot product of the cardinal axis normals);
2. typical Asteroids style movement for 2d and the equivalent pseudo-inertial system of 3d movement which Silent and I ran up together.
3. lensflares;
4. a target lead indicator; and
5. an example 3d space radar.
What I would like are, say, another 5 topics so that I have 10 in total. I'm after topics similar to the above. In other words, topics which require some reasonably straight forward vector maths to solve and which are not too large otherwise they may become unduly confusing to the reader.
If anyone can suggest a few more, I'd be grateful. Don't go mad though. Thats my job.
Philip
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