Directly from the readme:
The AgP Map-Editor supports:
-A 1200x900 tile map.
-2048 different textures/tiles.
-Direct placing and deleting of tiles on a
16x12 area.
-Loading and saving of maps.
-Building black&white (collision)maps
Here are some screenies to turn you on
A test map we use to build a B&W collisionmap, the walls (brown) are
loading with a negative image number (negative = hard)
The map, 50% of original size, see how big your map is!
completely coded in DBC.
And there's something better, if you are making an editor and need some help, you can get a copy of the code!
Please post suggestions and ideas.
Suggestion:
It might run slow on your pc, reboot your pc, shutdown any firewall/virus scanner and run again. It should give you the extra speed boost
http://www.geocities.com/hatesurvivor/Editor.html
Eight textures are included.
Have phun!
Quote: "
UPDATED
Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb"