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3 Dimensional Chat / Two Free Models!

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Preston C
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Location: Penn State University Park
Posted: 29th Feb 2004 22:43
Ok then, I think I've cheered up a bit since my explosion on IRC. And with my return, I bring everyone two free models

Cybat - Yes I released this with my TGCCP pack, but it didnt have any animations. So this time I got around to animating it, and it actually looks pretty good. So, why not give it out?

Screenshot:


Download:
http://www.dbforums.co.uk/neowolfgames/nwg/media/Cybat.zip

Punk - I modelled this in five hours. Yes, five! Mesh, Texture, and animations all in five hours! Because of this, I'm basking in self glory (so dont mind me if I appear to overly brag about this model).

Screenshot:


Download:
http://www.dbforums.co.uk/neowolfgames/nwg/media/Punk.zip

Hope everyone likes them, I expect them to actually be used! But they may only be useful to DBPro programmers since they're both animated using bones

Cheers,
Preston


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Epimetheus
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Posted: 29th Feb 2004 22:57
noooo, pleez do not released this plague of bad modeling upon us!!!!!!!
Epimetheus
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Posted: 29th Feb 2004 22:58
jus kiddin, any free models are a great help to the community
Preston C
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Location: Penn State University Park
Posted: 29th Feb 2004 23:13
@Empemitheos:

A) Its called edit, learn it, use it, master it. Double posting is just a waste of space.

B) Its comments like your first that really piss me off. I'm one of those people that want either praise, or the reason why you dont like the model in detail. Joking or not, I dont respect what you said.


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Arkheii
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Location: QC, Philippines
Posted: 1st Mar 2004 09:52
5 hours, modelled, uv mapped, textured, animated. I spent an entire afternoon trying to model a Mitsubishi Eclipse, and I got no further than the flat side of the car. LOL I suck at modelling, and I can't even figure out how people come up with walk animations. Maybe some people can come up with a perfectly cool mesh in 5 hours, but I bet they can't cram the animations and uv with it too.

The first one reminds me of one of those Monster Rancher critters, btw. And, I was expecting you'd animate and release at least one of your mech models... guess I'll have to wait then...

Preston C
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Posted: 1st Mar 2004 13:28
Quote: "The first one reminds me of one of those Monster Rancher critters, btw. And, I was expecting you'd animate and release at least one of your mech models... guess I'll have to wait then...
"


Hmm...heck why not, if I dont have homework tonight I'll try it! Since I wont be in IRC anytime soon, my progress shouldnt be hindered

Cheers,
Preston


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nrasool
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Posted: 1st Mar 2004 14:12
Hi Preston, what modelling program do you use? The pic are very good, with modelling all you can do, is learn from your works. I like the Cybat model, very good. Human are very hard to model, and your thug it good, i like the idea of giving this to people so they have a template on working on. This is what i am doing at the moment with modelling, just working on a mini template for a human

Good luck and please try some more modelling, you will get better

A Good Programmer never blames his tools
Hamish McHaggis
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Posted: 1st Mar 2004 22:15
The first one is pretty nice, good 'n' low poly for a game but still looks great, not sure but maybe you could add some more contrast to the texture (add noise and dodge and burn).

The second one, that's very good for 5 hours work, and that comment by Empemitheos was totally uncalled for, sure they may not be up to some people's modelling standards but it's better than most people around here could do, especially in 5 hours.

Preston, try using reference pictures (even look at yourself in the mirror), I think you have the basic layout right, just I think the model is too boxish, humans have curves, for example look at your arm, our shoulders poke out to the side, then the arm goes in a bit at the elbow, then out again and gradually narrows to the wrist where the hand comes out sideways in a square-circular shape with fingers coming off the end of them. Just generally make the body more curvy. Maybe you should try an arm or something and show us again, I don't like it when people get completely the wrong idea, put loads of effort in and just mess up a model.

I'm no expert in human modelling, in fact I'm pathetic at it, those are just my theories about it .

Trying is the first step towards faliure.
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Preston C
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Posted: 2nd Mar 2004 01:24 Edited at: 2nd Mar 2004 01:26
Yes, I'm aware of the model looking like its made out of boxes...thats why set object smoothing exists But I'll remember that for the next human I give out. As for that mech model walaber suggested, I've just finished texturing and rigging it. Though the texture isnt the best, it'll do. Starting the animations now

@nrasoul: I used Wings3D to model the models and UV map them, and Gimp to texture them. CharacterFX was the tool I used for animating. But, I'm guessing you're from a different country and dont speak English very well, but these arent templates like you said, they're full models, just not the best. I'm mediocre compared to the other modellers on these forums.

Cheers,
Preston


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Preston C
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Posted: 2nd Mar 2004 02:27 Edited at: 2nd Mar 2004 02:34
Well then everyone, behold the machine that I bring for you all:



Download Here:
http://www.dbforums.co.uk/neowolfgames/nwg/media/Karankyle.zip

Cheers,
Preston


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walaber
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Posted: 2nd Mar 2004 05:07
Quote: "As for that mech model walaber suggested"


hmmm. I don't remember suggesting a mech model... which is not to say It's not a nice model nonetheless

Go Go Gadget DBPRO!

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AlecM
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Posted: 2nd Mar 2004 10:32
Sounds to me like somebody could use a nap. Preston: If you want to get better at modelling take a class on drawing/painting. Make sure its from more of a fine arts perspective.

Arkheii
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Posted: 2nd Mar 2004 11:42
There is a way to make a mesh appear smooth without overly bumping up the polycount. I believe there is a normals editor for Need for Speed models, and that's what people use to make their car models look smooth at certain points, and crisp and angular where they need to be. I don't know the name of the program though. FCE Finish, or something like that.

Preston C
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Posted: 2nd Mar 2004 13:23
Quote: "hmmm. I don't remember suggesting a mech model... "


Yep, I confuse you guys sometimes

@Froggermon: I would if I could

@r_kabouter: Yep, set object smoothing [object],100. Works like a charm, smooths its normals, makes it look smoother than it is

Cheers,
Preston


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Hamish McHaggis
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Posted: 2nd Mar 2004 19:11
Quote: "Yes, I'm aware of the model looking like its made out of boxes...thats why set object smoothing exists "


Nope, object smoothing doesnt magically add the right shaped limbs, you need to actually model the curves in.

Trying is the first step towards faliure.
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james1980
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Posted: 2nd Mar 2004 23:17
he should replace the mans head with the monster for a third character.
Preston C
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Posted: 3rd Mar 2004 00:05
@Hamish: I know that, man you all act like I'm a complete retard. It smooths out its normals so it looks smoother.

@James: That seems like a good idea, may just give that a shot later

Cheers,
Preston


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MikeS
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Posted: 3rd Mar 2004 00:30
Preston, there's no need to think we're instulting you. While the object smooth command is nice, it isn't a good thing to rely on.(especially for modelers)

You can easily round those models out in 5 minutes with wings improving the shape.



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walaber
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Posted: 3rd Mar 2004 05:58
in most modellers there are commands to smooth normals, this is much better than using the DBPro command, because it smooths the WHOLE MODEL indiscriminately. with you modelling program however, you can just smooth the parts you want, while leaving other parts unsmoothed,etc. most objects have both sharp and smooth edges. for example the sole on your characters shoes. if you smooth that part, it'll look like he/she's wearing rounded shoes!

Go Go Gadget DBPRO!

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Preston C
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Posted: 4th Mar 2004 01:45 Edited at: 4th Mar 2004 01:46
Are you referring to the smooth command in Wings3D? Yes, I know it'll do that, it'll just boost the polycount, and I've been told not to do that. But you, like everyone else, act LIKE I DONT BLOODY KNOW WHAT IT ALL DOES!!! I've been taught not to use the smooth command after many of my early models with polycounts of over 18000 triangles.

Ya know, I may just stop posting my models, you all act like I'm a retarded fool when it comes to this. I like C & C, but you're all acting like I dont even KNOW THE FREAKING BASICS and you all act like I dont already know the flaws of the way I model my models.


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MikeS
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Posted: 4th Mar 2004 02:16
Preston buddy, I think you're over reacting for the sake of having something to argue about.

No one has said you don't know nothing about modeling. It was just a suggustion to round out your models to give a more realistic feel.

Quote: "I've been taught not to use the smooth command"

Why not use the smooth command? It makes work faster, and if used correctly, it enhances the models appearence without boosting the poly count to much. (It is possible to smooth only parts of the model in wings3d)

Object smoothing with DBP is not really efficient. You loose direct control of the model and how it looks. Not to mention, the model will become more processor intensive after being smoothed.

Well, that's my C&C.



A book? I hate book. Book is stupid.
John H
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Posted: 4th Mar 2004 02:20 Edited at: 4th Mar 2004 22:16
@Empemitheos: That comment was *completely* unneeded. Until you show you can model any better, youd best not go around making mindless comments like the one you did. If your going to say something about a model, do it in a form of C&C, stating what you think is wrong with the model and how the modeller could fix it up a bit.

Can someone please learn what C&C means and STOP going into peoples threads and posting "its bad" and leaving it at that? Im sick of seeing these pointless posts! If you have something to say the least you could do is make it constructive instead of making yourself look like a mindless fool!

Makes me dispise the Apollo community more and more as I see posts like these...


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james1980
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Posted: 4th Mar 2004 04:50
the smooth command is not a bad thing if used in sections of your models. my cammy model i posted is just 2540 polys and it started out at 945 polys now when i make my face i'll start reduceing to around 1500-1700 polys or just increase the count.
Gjl
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Posted: 4th Mar 2004 18:52
Actually RPGamer, Walaber wasn't criticising the model
Quote: "which is not to say It's not a nice model nonetheless"
John H
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Posted: 4th Mar 2004 22:17
Aye, I see now, post edited

[bows to Walaber for forgiveness]




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Hamish McHaggis
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Posted: 4th Mar 2004 22:19
Geeze! Sorry Preston, I think you got wrong what I meant, and I misunderstood what you meant, I thought you meant the smooth commands, not auto-smooth command . Also I didnt mean the smoothing, I was just referring to the lack of curves in the limbs again . Sorry if there was a bit of a misunderstanding there .

Trying is the first step towards faliure.
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nrasool
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Posted: 4th Mar 2004 22:25
Quote: "But, I'm guessing you're from a different country and dont speak English very well, but these arent templates like you said, they're full models, just not the best"


Err.. Nope, i am from Britain. Live in the surrey area, but thats okay.. If my english was bad, then sorry, i had to write quickly.

Maybe you misunderstand me, you are providing these free models to everyone so they can learn from, so in my way of thinking they are templates. A stepping stone if you wish, someone will open these models, play around with them and learn more about 3d models.

A Good Programmer never blames his tools
walaber
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Posted: 5th Mar 2004 01:40
I didn't mean anything negative, I was just trying to clear up the difference for everyone who may be reading, between smoothing in a modeller, and smoothing in DBP. that's all

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james1980
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Posted: 5th Mar 2004 01:47
you guys will not see him again......I think.



<--------Preston Chaderton face reading the post.
Epimetheus
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Posted: 5th Mar 2004 23:39 Edited at: 6th Mar 2004 01:06
@Rpggamer



http://www.freewebs.com/empemitheos/han.jpg

not able to do better, eh

didnt mean any insult, just jokin, you all get so worked up about little things, you guys need to learn how to relax

peace out yo!
Preston C
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Posted: 5th Mar 2004 23:47
@nrasoul: Yeah, sorry about that, I read your post quick and I didnt really bother to note that you only made a few spelling mistakes and decided you were using some kind of language translator.

Quote: "didnt mean any insult, just jokin, you all get so worked up about little things, you guys need to learn how to relax "


Relax? RELAX?!?! All you people do on these forums anymore is insult me. Whatever respect I once had from everyone is now gone. And as for james's post:

Quote: "you guys will not see him again......I think.



<--------Preston Chaderton face reading the post."


Yeah, sure, if you all think its for the better that I leave this forum, then I will. You probably wouldnt miss me and my repulsive skills anyway.

Cya'll, wont see any of you again.


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Epimetheus
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Posted: 5th Mar 2004 23:52 Edited at: 5th Mar 2004 23:57
It's great that you are donating models to the darkbasic community, you really just need to lighten up! There are too many posts that have degraded into pointless arguments.

Bye all, and remember:
RELAX!!!!
nrasool
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Posted: 6th Mar 2004 00:04
Quote: "@nrasoul: Yeah, sorry about that, I read your post quick and I didnt really bother to note that you only made a few spelling mistakes and decided you were using some kind of language translator."


Hi Preston, no problem

Just want to ask a question, when you were modelling the main, did you hand draw a picture first, then scanned it in, put it in a plain, then simply model it from that drawing? Or did you simply just modelling it from scratch?

Kind Regards

A Good Programmer never blames his tools
james1980
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Posted: 6th Mar 2004 03:36
i did not say leave i thought you disapeared thats all.
John H
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Posted: 6th Mar 2004 05:32
@Empemitheos: Aye sorry m8, I do remember that model now, and I did praise it quite a bit I just got kinda worked up because I can feel Prestons pain, whenever I post a model/team request here, usually the only responses I get are as follows:

Model: Its not good
Team Requst for 3D + 2D Help: You need to make better graphics


Hopefully you get what I mean here. Id like to see more people around here like Brent_Sepherhim (where are you dude!) that give amazing C&C. Brent helped me out a lot with my models. If people dont want to be mean, then dont post. Its way better to help people out by saying "Well, I think this area could be imporved by doing this" rather then saying "its bad"

As for team requests, this litteraly happend over at the GameDev.net forums

Me: Requesting 2D + 3D Help
Person: Id help you but your graphics in your game are no good
Me:

So that was the last time I posted at GameDev.net I hate seeing those types of well,,ignorant responses!

Hope you see my point here, hope Preston sticks around for a bit longer

RPGamer


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indi
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Posted: 6th Mar 2004 09:01
preston should perhaps take it all with a bit of salt and shrug off any negative remarks as nothing or take on board what the person is trying to say. the rest is pointless and only makes you look silly.

Now, Personally I dont like the models that much as I think a lot more time and effort could of been poured into them regarding the quality, but thats just my opinion, and im sure someone might find them usefull for positional models in the interim of having higher quality ones created.


Hamish McHaggis
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Posted: 6th Mar 2004 19:04
I think you are overreacting Preston, if you post a model, then I think you should expect a certain amount of crit, your human model is actually far from being anatomically correct but you are pleased with it, and so you should be with the amount of stuff you accomplished in 5 hours . You can't expect comments to all be good, it takes more than 5 hours for the mesh of a realistic human to be made, so I'd say the model is not an accurate representation of your modelling skills, it is however an accurate representation of the amazing amount of stuff YOU can do in 5 hours.

I think empemethios was just joking, not that funny, but he was just kidding. James didn't tell you to leave, I interpreted it as you weren't going to reply to this thread any more.

Quote: "Cya'll, wont see any of you again."


Now that's just stupid, leaving the forum over a few not very well thought out comments, and a lot of misinterpretation. I agree with what Indi said, don't take comments too harshly.

I spent quite a long time over this post, so I hope that I have not written anything offending, if I have I am sorry, please don't take it personally.



Trying is the first step towards faliure.
The Basics of DBPro Tutorial, on my site now!
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ReD_eYe
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Posted: 6th Mar 2004 20:34
models:good
human-too blocky
monster-nice, i like it

how do you get the animations working? play/loop object don't work

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