Hey, I doubt anyone remembers this. I worked on this last way back in like October and I just kinda stopped because of the way I did it. I coded so many parts really sloppy and just unorganized that it's become a hassle to put new features in. This is all based upon my Blue Blood FX engine which I started work on WAY back in Januray of 2001 in DB Classic. Allthough hope is not lost.
Seeing as when ever you do anything you learn about the way things work, also just the way DBPro has evolved and things I'm going to completely re-write the engine. This will be the second time I'm re-writing the entire thing. I'm tired of having to use 3 editors to make my levels PLUS a modelling program. I have a lot of the knowledge from making this and I'm gunna see if I can avoid the mistakes a lot more this time. I don't know when you'll see BBFX 3.0 out even in screen shots, no time soon, but I'm going to start work on it.
I'm thinking of releasing the source for this one, the thing is my limited server bandwidth/space wouldn't be too happy if I put it all up there (Editors, Code, Media). If someone could supply some hosting for the source, I'd gladly give it away. Undocumented mind you so It'll prolly be worthless, and the reason I'm scrapping it is because I find it flimsy and unorganized LOL Maybe if you're just curious.
Anyway, here's what I got. This is as far as this one is gunna go.
SCREENS
http://blueblood.bandedsoftware.com/wwii/
CONTROLS
W, S, A, D Movemnet
Mouselook
Left Click Fire
R = Reload
1 key = Grenades
2 key = Tommy Gun
CTRL = Crouch
SHIFT = Sprint
SPACE = jump
DOWNLOAD
http://blueblood.bandedsoftware.com/wwii.zip (8.9MB)
*NOTE: There's a bit of media that isn't mine and I didn't ask for permission to use. If it's yours, then give yourself a credit and schtuff. Alot of it is stolen from older versions of Day Of Defeat, a half life mod.*