Cool, thanks guys, That helps a bunch.
To be prefectly honest I had no idea what I was doing, or hoping to achieve in making these things, but when I started making that tank (the first one I made) I barely knew how to extrude stuff, so I admittedly went way overboard.
I rekon the best thing I got out of making those two models was the knowledge of how to model, because before them all I'd done was simple things like pac-man and a kind of bocky slap-inserted-objects-togethery kind of junk.
As for rigging limbs and stuff together do you suggest I make all the objects (limbs, wheels, turets or whatevers) seperately so I an import them into whatever other program seperately?
Gjl, I don't quite understand what you mean about the base of the tank, but I agree with you on the gun handle, I diddn't like it much either, but I was gettign bored so I figured what they hey, And thanks for that link, I'll probebly use that URL a lot. I'm really taking to this modeling stuff, & I aspire to make a 1st Person shooter, being less than 3 weeks into DBC Programming, and less than a week into 3D modeling tho, I'm not expecting to even start that project any time soon
& Crazy Donut Productions, thats a good suggestion, I'll do that. And I'll also download JTEdit and see wha I can do about getting myself MilkShape3d. Judging by most the posts on this forum that would seam to be what most people use...
Thanks again guys, all you replies were really helpful. I wouldn't want to have continued making stuff not knowing what I'm doing

.
I'll post up my lower poly remakes of the above models when their done, in the mean time, can someone who knows Wings3D Please tell me how in it's manual in the building a hand tut it gets the loop edges on the hand? I'm stumped at that point, & Have no idea how he did it.
Thanks.
Call me Dean.
PC1: 2.0 Ghz AMD Athlon XP - 512 Meg DDR RAM - GeForce FX 5200, PC2: 0.5 Ghz P3 - 256 Meg SD RAM - GeForce2 MX 400, PC3: 2.5 Ghz P4 - 256 Meg DDR RAM - Integrated Video Card