I've recently begun work on a new action rpg game, and I'm planning to actually finish it.
This game (like some of my previous programs) has taken painstaking level design out of the question as it is based on randomly generated maps. This time i've developed a new system which creates random terrains (with hills, forests, lakes) and then makes little villages or towns around the map. I ave yet to add people and 'quest locations' but its all been planned in detail.
As for gameplay, it is an action rpg (no turn based battles here) in which you gather info from villagers as to the whereabouts of certain targets eg. new items, history documents (stories), bad guy bosses etc. Once the information has been gained the target is marked on your map for you to go after. The aim of the game is to complete tasks, gain new and cool titles from vilagers (eg. 'BattleLord', 'Blademaster', 'Silver Lion') and ultimately find the pieces of a lost legend about the 'Lionheart' a forgotten legion of warriors.
So far I've got the maps, play and camera control, sliding collision with .x models, enemy ai, battle system.
Take a look at the screens:
coincidence? how about pure cosmic convergence!