here is the code you gave me
rem player movement got off the code base thanks to david89
if upkey()=1
if speed < maxvelocity# then inc Velocity#,0.1
Endif
if downkey()=1 and velocity# > 0.0 then dec Velocity#,0.1
if leftkey()=1 then dec Ang,3
if rightkey()=1 then inc Ang,3
Move sprite 1,Velocity#
if upkey()=0 and downkey()=0 and velocity# <> 0
if velocity# > 0 then dec velocity#
if velocity# < 0 then inc velocity#
velocity# = 0
endif
and this is what i did
deleted the
if upkey()=0 and downkey()=0 and velocity# <> 0
if velocity# > 0 then dec velocity#
if velocity# < 0 then inc velocity#
velocity# = 0
endif
took this
if upkey()=1
if speed < maxvelocity# then inc Velocity#,0.1
Endif
replaced it with
if upkey()=1
if velocity# < maxvelocity# then inc Velocity#,2.5
now this is what i have
if upkey()=1
if velocity# < maxvelocity# then inc Velocity#,2.5
Endif
if downkey()=1 and velocity# > 0.0 then dec Velocity#,0.1
if leftkey()=1 then dec Ang,3
if rightkey()=1 then inc Ang,3
Move sprite 1,Velocity#
Rotate sprite 1,curveangle(Ang,sprite angle(1),0.1)
this allows the player to control what speed he/she wants to go at without holding down the up key to go fast you just press up and then press down to slow down to any speed you want...although going backwards is really slow but i can change that =)
is that what you where hoping i'd get pinco? this is the first time i'v messed with the code in weeks lol.
The search continues.
Current project - A space game