Hehe, where's the fascination with OGL - OGL sucks, leave that to them Blitzers who are forever dreaming about BlitzMax and scary world beyond DX7. OGL is so difficult to program and so hardware specific that even if Lee made a version of DBPro that rendered using OGL, you'd still be stuck for 2D, sound, music, and there's still no way you'd get it working on anything but a PC. Come to terms with it dude, DB-OGL will never ever happen.
Our very best hope is that we'll see a language like DBPro for the X-Box, but even that will never happen because frankly, professionals don't want us to make our own games on consoles, neither does M$. I suppose we should have supported Net Yaroze more, then hobbiest console programming would have been taken more seriously.
Van-B
The nature of Monkey was irrepressible!.