with the editor you can create your maps.
Inside, you can :
- Edit ground heights and textures and special attributes( killing grounds, teleports, etc ... )
- Add various objects to create walls, platforms
- Add various entities to create : bonuses, creatures( PNJ, MONSTERS )
- Script your entities ( for AI and Interactions )
- Define your world ( fixed time in the day with/without simple skybox, or Real-Time world like MMORPG, choosing the speed of day/night, allow random raining or snowing ( or none of them ) ... )
- Choose which kind of view will be used : FPS View, View from rear of the main character, View from top of player, Cameras placed on many places in the map to have a look like in Resident Evil
- Choose how the player is processed ( use 3 lives and no HP, use fixed HP ( like FPS with limit ), Use Evolutive HP ( like RPG )
- Choose which kind of inventory will be used. No inventory ( for simple games where you take all bonuses to finish a level ), small inventory ( only for keys, weapons like FPS ), complete inventory ( equipments, weapons, items, and more, like RPG )
- Entities support various kind of objects ( Equipments, Weapons, Bonuses, Bottles to drink ( for HP gain, Mana gain, and more ... ), etc ... )
so depending on what you'll use, you can create Resident evil like( not precalculated, Realtime 3D ), Silent hill like, Zelda like, etc ...
I'll give source code that'll support all features used by editor so, user will have only minor programming changes to do ( for options, presents, ending sequences, for examples... ) to make his game.