Ie, the following revised code :
rem all you need to do to test me is run me with-
rem the remstart/remend then run without remstart/remend
rem ----------------
rem ------------------
sync on
make object cube 2,10
position object 2,object position x(2)+30,object position y(2),object position z(2)
rem ONLY-After here everything drawn should be to the invisi screen
REM FYI CREATE BITMAP SHOULD AUTOMATICALLY SWITCH TO-
REM THE CURRENT NEW INVISI BITMAP WITHOUT THE-
REM SET CURRENT BITMAP COMMAND
create bitmap 1,200,200
set current bitmap 1
cls rgb(255,0,0)
rem
REM CREATE CIRCLE ON INVISI BITMAP 1
v=0
rem center coordinates cx,cy
cx=100
cy=100
do
rem width in pixels
oox=cos(v)*100
rem hight in pixels
ooy=sin(v)*100
rem clockwise is +1 to 360
v=v+2
dot cx+oox,cy+ooy
if v>359
set cursor 0,0 : print "Currently there should be"
print " drawing to the screen"
print " 1"
rem sync
get image 1,1,1,200,200,1
set current bitmap 0
sprite 1,100,100,1
do
sync
loop
endif
loop
flot:
rem THE FOLLOWING SHOULD RESTORE THE COS/SIN CIRCLE ABOVE-
rem TO IMAGE 1 AND THEN PLACE TO A SPRITE-
rem WHICH IT DOES, IF 3D IS NOT INVOKED AT THE TOP-
rem IF 3D IS INVOKED THE
rem 3D TAKES COMPLETE PRECIDENCE OVER THE HIDDEN SCREENS
sync
draw to front
sync
sprite 1,1,1,1
for i=1 to 150
sprite 1,i,i,1
sync
next i
Good news everybody! I really am THAT good...