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DarkBASIC Professional Discussion / bitmap screen->dot->image->sprite-> and 3d messes it up?

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ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 28th Nov 2002 09:56
I am wondering if there is special commands that I should be using...
As I am trying to write basic drawing to a invisable bitmap screen whilst in 3d mode, and I do believe this is a bug, but there maybe a trick to it;

Please help!!!!
TKS for any help on this.

Please see my code; no attachments necessary


ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 28th Nov 2002 10:01
Oh ya,
It's Version 3 DBPro
win98

k guys give me a hand on this one please...
Hubdule
23
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 28th Nov 2002 16:08
Post some code to test

Hubdule
23
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 28th Nov 2002 16:09
Sorry saw the code now ..

Hubdule
23
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 28th Nov 2002 16:11
add ,1 to the get image command .. that looks better ...

MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 28th Nov 2002 16:40
That is more or less correct (I think) - SYNC would write its 'display' to the current active bitmap, which until you get to flot, would be 1.

I get a chunk of the 3D object until I reorder the 3D commands OR get rid of the sync commands whilst creating the circle.

Good news everybody! I really am THAT good...
MrTAToad
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 28th Nov 2002 16:42
Ie, the following revised code :



Good news everybody! I really am THAT good...
ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 14:40
[GET IMAGE Image Number, Left, Top, Right, Bottom, Texture Flag]
((((Damn, I thought this forum was supposed to have all these fancy features?)(search for a start)(and small these words within brackets)(frustrations, frustrations)(email responce????????)))anyhowsit...)

Can you please tell me -WHAT IS THE -TEXTURE FLAG?

Also, (GUY!)
I am wondering if no matter what invisi screen I have set as the current,
You are telling me that a "sync" will write to that invisi screen?
no matter what invisi bitmap layer?

it's a bug I tell ya

no syncs here (thats not good V4)
I deserve DBDN LIFE MEMBERSHIP
They will remember me when we calculate the cosmos
!!!!
ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 14:43
Thank you very much Mr User!
I believe you now that you know some of these very deep tricks that maybe should not be?
Impressive!
ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 14:52
Can you please tell me -WHAT IS THE -TEXTURE FLAG?
MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Nov 2002 14:56
If I remember correctly the texture flag is to stop anti-aliasing

Good news everybody! I really am THAT good...
ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 15:03
all those invisi screens? must not be synced? whilst in 3d mode, or they will be over written by the current screen.

If 3d is not started, you can have as many "syncs" and "invisi screens" as you want?
ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 15:08
All anti-aliasing does is cut the corners on hard bitmaps, that makes no sense as to it's functionality...

It is not in the updated manual for dbpro V3

I think the manual should be automatically updated with newer versions?!!!!
in the help files... I have the boook - then I check the help files
Which it says nothing to do with anti-aliasing

maybe the anti-aliasing has a bug where it will no pick out the 3d from the screen 0?
MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Nov 2002 15:52
Possibly - though I still dont think its an actual bug.

Could always send an E-Mail to clear it up...

Good news everybody! I really am THAT good...
ICERGB
23
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Joined: 8th Nov 2002
Location: Canada
Posted: 3rd Dec 2002 01:54
Thanks,

I see the problem is the sync command.

Isn't it a bit useless though if you can't use the bitmap screens without having to worry that the sync command will wipe

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