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Work in Progress / Space Corps 2 Classic Edition [PREVIEW]

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Andy Igoe
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Posted: 19th Mar 2004 16:49 Edited at: 2nd Apr 2004 18:07
coming soon...


http://www.bansheestudios.com/img/SC2C-P1.jpg


http://www.bansheestudios.com/img/SC2C-P2.jpg


http://www.bansheestudios.com/img/SC2C-P3.jpg


http://www.bansheestudios.com/img/SC2C-P4.jpg


http://www.bansheestudios.com/img/SC2C-P5.jpg

Screen shots cannot show all of the special effects that the game uses, and hardly do justice to the visuals in the game.

Space Corps is a series of games I have been producing for around 15 years, this version features ship and some weapon graphics from the original Amiga version.

This version is a 2D playing field space ship combat game with over 90 ships, multiple weapons and a lot of special effects using 3D techniques.

It is intended to be the battle engine for a simplified galaxy conquest style game. The player will control a ship during the battles.

Battle can be fought with up to 50 ships a side although this requires a fast processor. The graphics card requirements are very low despite the many special effects.


God created the world in 7 days, but we're still waiting for the patch.
faxmaster
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Posted: 19th Mar 2004 18:03
Holy crap! That looks incredable! I want to play it. I want a demo! NOW!
Math89
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Posted: 19th Mar 2004 21:24
that looks very nice ! good job !
Rob K
Retired Moderator
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Posted: 20th Mar 2004 00:08
Special effects certainly look nice, I think the ships look a bit on the small side though, and the grainy blue/red particles detract from the overall visual effect.

The last game from Banshee was a bit rushed so make sure you give this one plenty of polish

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Andy Igoe
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Posted: 20th Mar 2004 00:14
I think the grainy red/blue particles you are referring to is the radar Rob and not a particle effect, at the top centre of the screen.

This has been quick to write too, wrote it over the last day and a half. Extranjero was definately too big a bite for the time I had available for it, but this is a simple game. I'll probably have it finished by early-mid next week.


God created the world in 7 days, but we're still waiting for the patch.
Proteus 1935
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Posted: 21st Mar 2004 04:35 Edited at: 21st Mar 2004 04:43
WOW! and I though I was the only one coding a pseudo-2d space game (mine is elite with a 2d gameplay )

Very nice work!

btw if what's keeping you at 50 units is collision processing then maybe I can help... but you seem to know exactly what youre doing

Currently coding: MAG
Recent coding: Video Capture Plug-in
Pharos, Time traveling since 2025
Andy Igoe
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Posted: 21st Mar 2004 16:08
Nah there's no collision system for ship bumping, the game doesn't really need it. The 50 units per side is more down to the AI calculations which are pretty hefty to make them fight intelligently. To be honest with more than 25 a side is just a mess for gameplay purposes anyway.

Media is ready for our main game production now so i'm back to working on that, but I do intend to finish this one next week some time.

All this coding is the plus side of being injured , the downside is three weeks off work which sounds good until the rent bill arrives...


God created the world in 7 days, but we're still waiting for the patch.
Proteus 1935
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Posted: 21st Mar 2004 16:45
Lol yeah the AI is really hard on the frame_rate , i'm all focused on collision response but i'm not even sure if I'm going to use it or at least use it no-friendly-fireish (no collision among ships on the same team)...

Currently coding: MAG
Recent coding: Video Capture Plug-in
Pharos, Time traveling since 2025
Andy Igoe
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Posted: 24th Mar 2004 17:03
The quick answer to that is to let ships bullets from the same side pass through each other, I haven't done that with this though because I wanted friendly fire in the game.

I'm still not sure whether to bundle this out as a battle game (ala the last Space Corps) or to write a strategy element to it, at the moment it is a battle engine with no means of generating a battle.


God created the world in 7 days, but we're still waiting for the patch.
zircher
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Posted: 25th Mar 2004 00:30 Edited at: 25th Mar 2004 00:32
What about adding the ability to script ship models and capabilities? It would make a sweet tool for play by e-mail gaming if you could pass a random seed to the battle and make it play the same way for the GM and the players.

One of my hobbies is writing (and selling) hand moderated PBEM space games and a tool like that would be a blast.
--
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If you're curious, you can learn more about Fire on the Suns here:
http://www.fire-on-the-suns.com

Andy Igoe
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Posted: 25th Mar 2004 15:01
Once you've seen the final game Zircher give me an email and tell me what you'd need doing to adapt it to your needs, then give me the sign up details to play too


God created the world in 7 days, but we're still waiting for the patch.
zircher
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Posted: 25th Mar 2004 18:12
Coolness. I'll be looking forward to that program annoucement.
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zircher
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Posted: 26th Mar 2004 22:08
Are the ships and such 2D graphics or 3D models? Will they be replacable? Say you want to make a mod where your ships have custom paint jobs or perhaps even go as far as to make unofficial Star Wars and StarTrek mods?

I'd really like to see some of those explosions in action. Any chance of a teaser movie in the future?
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Proteus 1935
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Posted: 26th Mar 2004 23:59
I think that his ships are 3d... 2d transparency is just too slow(from my own xp)...

Currently coding: MAG
Recent coding: Video Capture Plug-in
Pharos, Time traveling since 2025
UnderLord
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Posted: 27th Mar 2004 04:50
game looks so awsome hope its done soon

The search continues.

Current project - A space game
Andy Igoe
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Posted: 27th Mar 2004 14:22
They are 2D. They had to be, half the motivation for writting this was finding all the original graphics from the Amiga game on a backup CD. However they are billboarded and tilt when they turn for a little extra added depth.


God created the world in 7 days, but we're still waiting for the patch.
Proteus 1935
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Posted: 2nd Apr 2004 02:32
So how's the game going Andy?

Currently coding: MAG
Recent coding: Video Capture Plug-in
Pharos, Time traveling since 2025
Andy Igoe
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Posted: 2nd Apr 2004 16:26
Currently I have a new comer to the Banshee team developing the strategy side of the game with the intention of using this game to drive the battle sequences. There should be more news on this soon.

At the moment I am more focused on our other release which hasn't been announced here yet - but you can see some screenies on the Banshee web page - it's an online version of a sort of Scorched Earth / Worms game using our new game server installation.


God created the world in 7 days, but we're still waiting for the patch.
dark coder
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Posted: 3rd Apr 2004 00:50
looks awsome, i see youve ecelled yourself again!

gfx are top notch, good work

[img]http://www.posergallery.com/wip/20040402-darkcoder16525.gif
[/img]
zircher
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Posted: 12th Apr 2004 18:05
Any news now that the new fellow has had time to get his feet wet?
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medwayman
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Posted: 12th Apr 2004 18:35
Nice visuals. Looks very promising

Based on Amiga PD game Squigs. Early shots: http://www.custardsoft.pwp.blueyonder.co.uk/images/03.png

Freddix
AGK Developer
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Posted: 13th Apr 2004 01:55
wow ! look really nice

Tomy
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Posted: 13th Apr 2004 02:52
Wow, that looks relly good. Specially the backgrounds look so beautiful!
It seems graphically there has changed a lot since Space Corps 1, but are there any gameplay enhancements? I mean is it basically the same game like Space Corps 1 or is it a completely new gameplay experience??
Anyway it actually doesn't matter if there are gameplay tweaks or there aren't cuz the graphics alone look so impressiv that I'll certainly buy/download (or whatever) the game


GameVisions Softwares - http://www.gamevisions.cbj.net
Andy Igoe
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Posted: 15th Apr 2004 00:39
Quote: "is it a completely new gameplay experience??"


The control method is different now and the weaponry is all different. The AI has been written afresh and is subtely different and the ships are more fragile. In principle it is the same game.

The strategy side of the game is all new of corse, i've not heard from Paul in a week or so - last I heard he was doing a prototype in Access before he began work. Whenever I check he isn't online, we seem to keep different hours unfortunately.

Hopefully i'll have more news soon. I'm glad that there are positive responces to the graphics, I hope that you are still satisfied when you see it all moving.

It is just a simple game, so I hope you are not dissapointed by that because it is not a full Banshee game with loads of effort gone in to it.

It will be a free download like other Banshee games. If the team make money from games at all in the near future it will be from flogging adverts in the game rather than by selling it, otherwise not so many people would get to play Banshee games. Mostly though we're funding the computer games and web site by giving sponsorship out on the Go Kart team in exchange for services which is how Banshee is managing to stay advert free at the moment.


God created the world in 7 days, but we're still waiting for the patch.
zircher
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Posted: 15th Apr 2004 02:07
Interesting, tell Paul to shake a leg or I might be after his job.

I can definiately see some application for this game in the PBEM (Play By E-Mail) arena.
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zircher
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Posted: 20th Apr 2004 22:44
Congrats on the write up in the newletter.
--
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(sorry about the double post, but ya needed a bump anyways)

Proteus
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Posted: 20th Apr 2004 22:58
Hey this game deserves more space on the newsletter

anyway how are things going with the game Andy?

Currently coding: MAG
Recent coding: Video Capture Plug-in
I used to be Proteus 1935
las6
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Posted: 21st Apr 2004 11:58
the visuals look great, but the ships are pretty badly pixelated. I believe this is due to the fact that they are rotated. Still, I'd recommend using smoother edges on the ships with real alpha.
what method are you using for the ships? sprites/plains?


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zircher
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Posted: 21st Apr 2004 19:26 Edited at: 21st Apr 2004 21:46
I can't remember where I read it, but I believe that he's using rotated planes that even banked slightly when they turned.
--
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Ah, found the quote:
Quote: "However they are billboarded and tilt when they turn for a little extra added depth."


las6
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Posted: 21st Apr 2004 19:43
ah. well.
that's what I would've used too (actually I did), but then the pixelation must be related to the images. Filter off?


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Andy Igoe
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Posted: 27th Apr 2004 02:00
I spoke to Paul today, things are moving ahead slowly so I think we'll see a release in a month or two so this is unlikely to be Banshee's next release.


God created the world in 7 days, but we're still waiting for the patch.
zircher
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Posted: 27th Apr 2004 06:22
Good to hear that there is progress. It would be a shame for this to get stuck in limbo.

zircher
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Posted: 7th May 2004 19:00
Shameless bump here. How goes the project?
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Yu Une
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Posted: 7th May 2004 21:22
hmmm I gather from everyone else that you don't have a 404 page error?
zircher
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Posted: 7th May 2004 22:49 Edited at: 7th May 2004 22:52
I've seen the images before the link changed. Perhaps Andy can fix those for you.
--
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It looks like all the Banshee links are down, might be server or DNS trouble.

Andy Igoe
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Posted: 8th May 2004 16:39
The images are currently broken and you can find out about the massive struggle I am currently fighting with my web site here (http://www.thegamecreators.com/?m=forum_view&t=31084&b=2).

However the web host itself is all working still and you can view the images by going directly to the IP# of the machine, it is only the name bansheestudios.com that is down: http://193.109.197.15/banshee/


God created the world in 7 days, but we're still waiting for the patch.
Yu Une
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Posted: 9th May 2004 13:26
WoW very nice.
fog
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Posted: 9th May 2004 14:11
Yay screenies are back, looking great and certainly living up to the "classic" tag.

Top stuff as ever Andy......can't wait to play.

the desktops
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Posted: 10th May 2004 20:26
I liked the 4th screenshot!!! Very Cool!

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Andy Igoe
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Posted: 12th May 2004 23:07
Quote: "Will they be replacable?"


Yes absolutely, the texture images are easily replaceable for your PBeM project because you just change the image files in the ship directory. I have never hidden my media yet, and dont feel the need to do so.

Quote: "perhaps even go as far as to make unofficial Star Wars and StarTrek mods?"


I have no plans for Star Trek, but I have a different game that is Star Wars orientated - well I have the beginnings of a game, but news of that is for another day because it is too early to announce. A teaser has been flying around of it, but i've taken it much further since.

Quote: "Any chance of a teaser movie in the future?"


Not yet. I might do an intro movie, I might not. It depends whether a crow flies West over a nearby cornfield.


God created the world in 7 days, but we're still waiting for the patch.
zircher
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Posted: 13th May 2004 00:15
I'd like to see some of the screen shots as short a animation. Perhaps have it do a sequential screen dump and then convert those files into an AVI or MPEG.
--
TAZ

Andy Igoe
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Posted: 16th May 2004 21:40
No need Zircher, download the special edition and preview them for yourself

http://www.thegamecreators.com/?m=forum_view&t=31693&b=5


God created the world in 7 days, but we're still waiting for the patch.

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