just a start, but you can see where you could take this with lip syncing your characters to mp3 in game.
this sample, however, just plops text on the screen.
there are three parts to this:
1) the mp3 file
2) the sync points (cue marks) file
3) the app running it
there are a couple of functions that you have to call to get the current cue, and then you match that up with the data in your cue file. use this in conjunction with your models (or in my case, just text) and animate lips/objects/etc. in time to the music.
i'm still working on the editor (it's VERY crude right now) but i finished the first draft of the dll that makes this thing tick and wanted to share.
the dll is a DBPro native dll, so the commands are NATIVE to the compiler. you don't have to distribute anything along with the exe...just compile it like any other app.
Cue Point Sample
cheers
-= i only do what my rice krispies tell me to do =-