I am creating a 2d side scrolling Shoot'em up and having trouble with the firing aspect of the game.
First of all when I move the ship before firing, the bullet or laser will only appear from the location of the coordinates of the initialised ship.
Seconly, when I fire the bullet and do not continue to hold down the fire button, the sprite only appear at that location of the ship and will not continue to travell across the screen, unless I continue to hold down the fire button.
What am I missing? Please help.
Frank Castle is Dead