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The 20 Line Challenge / Matrix Editor

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TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th Mar 2004 17:13 Edited at: 21st Apr 2004 18:52
Here we go!

I think that works.
I didn't have Dark Basic with me when I typed this.
The load routine is thus:

I have now finished level editor 3d and will probably post a link soon.

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
aneale5@orange.esinet.org.uk
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 16th Apr 2004 21:12
Oh come on!
Someone say something!

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
aneale5@orange.esinet.org.uk
UberTuba
21
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Joined: 5th Oct 2002
Location: Brittania
Posted: 17th Apr 2004 00:18
what do i do?

I'm Right and Reality is lying
TEH_CODERER
20
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Location: Right behind you!
Posted: 17th Apr 2004 21:22
Move the mouse to make the cone move.
(If you can't see it then position it at 500,0,500 at the start and/or make it bigger).
Click and drag to make hills/holes.

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
aneale5@orange.esinet.org.uk
Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 17th Apr 2004 23:30
it doesnt work, unless my extremely old demo version wont let it

TEH_CODERER
20
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Location: Right behind you!
Posted: 18th Apr 2004 16:48
That should work now!
Look back at the first post again (I've made changes!)!

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
aneale5@orange.esinet.org.uk
Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 21st Apr 2004 01:29 Edited at: 21st Apr 2004 01:30
does it work in both Pro and Classic


[href]www.pulsep.tk[/href]
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 21st Apr 2004 18:53
It should do.
What's the problem?
It works fine for me.
Have you tried the new code (Updated again)?

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
aneale5@orange.esinet.org.uk
Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 22nd Apr 2004 02:19
nope, still dont work, i'll try it on my nu version when i get it, it's prob me


TEH_CODERER
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Location: Right behind you!
Posted: 22nd Apr 2004 20:27
Right!
Now it definately works!

Sorry!

Current Projects: Dark_Worlds_Map_Editor version0.1 aneale5@orange.esinet.org.uk
Peter H
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 23rd Apr 2004 00:13 Edited at: 23rd Apr 2004 00:15
you use "xrotate object 1,180,0,0"...that's impossible...the xrotate object command only allows for two parameters...a)object number...b)angle...
i think you meant..."rotate object 1,180,0,0"

[edit] ya that's what you meant...it works now


Formerly known as "DarkWing Duck"
Neofish
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 23rd Apr 2004 01:25
it works but its not brilliant, you shud make it so that just clicking will make the thing go up, right clicking down and then u can make smooth hills instead of spikes


TEH_CODERER
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Joined: 12th Nov 2003
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Posted: 23rd Apr 2004 19:35
It is only a 20 line snippet from my map editor that I am working on: http://darkbasic.thegamecreators.com/?m=forum_view&t=30097&b=8
That includes the option to make very smooth hills.
As soon as I get a website I can post a demo and screenshots.

Current Projects: Dark_Worlds_Map_Editor version0.1 aneale5@orange.esinet.org.uk
Neofish
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 23rd Apr 2004 22:10
cool


Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 23rd Apr 2004 22:35
sorry needed to bump this, couldn't do edit, very important


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