I'll try to explain. Is it harder to code the main character of a game's reaction when punching another character than for them just to shoot that character? I'm assuming it would be, because when the main character punches a baddie, the baddies energy or whatnot goes down, but if the baddie punches the main character, it should be exactly opposite. Would it be harder to program that than just to make the main character shoot him (thus no actual contact between the two). I can't think of any other way to explain it. Sorry.
Stuff And Whatnot.