I've finally made some progress with Lionheart. It is a 3d action rpg set in randomly generated worlds with random quests, enemies, npcs, towns etc.
So far I have;
-All of the random world generation complete (quests and all).
-Combat is now complete. Enemy AI is done. Players controls include attack, defend and magic. You have three different spells; fire, lighting, cure (as shown in screenshots). Fire damages all enemies nearby, lighting paralyses nearby enemies temporarily, cure restores HP. Completing quests allows these effects to be enhanced. All combat takes place in real-time, and the player locks on to his nearest enemy automatically allowing for faced paced hack 'n' slash battles. EXP is also implemented, allowing for leveling up and character development.
-Quests. You pick up quests by talking to villagers. There are four quests types; item quests, magic quests, weapon quests, boss quests. Item quests are the only unfinished ones.Magic quests involve searching out a location and gaining a level in a magic once you get there. Weapon quests are the same but you get a new weapon (range from spears to axes!). Boss quests earn you loads of experience and let you gain 'titles'. You always have a title, and you must improve on it by defeating bosses until you obtain the 'Lionheart' title.
All sounds and music are in place, with smooth blending music to suit the situation, and atmospheric battle sounds. There is also fully working sliding collision with all objects.
There is little left to do now but to add finishing touches and complete the media required for the game ( still lacking different architectural styles). So listen out for more info.
coincidence? how about pure cosmic convergence!