Mussi - Thanks and yeah, well, I'm allowed to do other stuff aren't I
? Anyway, this started off as a library of mesh editing commands and kind of developed a bit further
. This has only taken 1 and a bit days to get this far, so if I keep going at this rate, it should be finished in a few days!... but i doubt it
.
Layers are up and running. You can now add as many layers as you want, edit them all fully and also load textures in to use on them. All that is left to do with layers is being able to shift them up and down, and being able to hide and show them, neither of which will be hard.
The only problems at the moment are a mipmapping bug in GET IMAGE (it doesn't get mipmaps, which I need), and the fact that having lots of layers means that you have to use MAKE MESH FROM MEMBLOCK lots of times. This causes major slowdown with 4 or more layers. I have thought of one solution to this, which is just edit the top layer and hide the other layers when using sculpting tools, then update the rest of the layers when the mouse button is released. This would mean you wouldn't see what the landscape looked like really until you let go of the mouse button.
This is a bit of a scrappy method, so if anyone else has a better method, I'm open, and eager for ideas.
Thanks.
Trying is the first step towards faliure.
Athelon XP 1600+/Radeon 9600 Pro/256 RAM