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Program Announcements / AgP map-editor *re-coded*

Author
Message
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 28th Mar 2004 20:45
This version is completely re-coded. In DarkBasic AND DarkBasic Profesional trail.

Note: The build button does NOT work when you use the PRO version.
You can save the level, then open it in the classic one to build a map.

It's avaible at my site (DB + DBPRO + SOURCE, 3mb):
http://www.geocities.com/hatesurvivor/Editor.html


Here's a screenie of the DBPRO version:


Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Powersoft
21
Years of Service
User Offline
Joined: 1st Aug 2003
Location: United Kingdom
Posted: 9th Apr 2004 15:42
b-e-a-utiful

Just to add to the confusion.
Look at my avatar
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 9th Apr 2004 15:43
look sympathic and interesting

WoW is WOW
21
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 10th Apr 2004 10:32
Is it 2D or 3D?
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 12th Apr 2004 15:45
its saves the info into a file. You can use it in a 2D and/or 3D game.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Code Ninja
20
Years of Service
User Offline
Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 15th Apr 2004 02:47
pardon my asking, but how did you do that? i mean placing tiles and whatnot... im making a 29 RPG Editor and that'd be very helpful... if you'd prefere, you can email me about it (dragnbreth@hotmail.com).

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 19th Apr 2004 00:48
The source code is included.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 19th Apr 2004 02:07
It still doesn't save the maps. All I get is

1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1

All the way through the save.

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 19th Apr 2004 11:44 Edited at: 19th Apr 2004 11:50
-edit-

It seems like the classic version gets broken when it's compiled. The pro version does work. Mmm...

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 19th Apr 2004 13:13
It was the pro version that I tested.

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 19th Apr 2004 15:01
Then why does it work, when you try this:

Load a texture: textures\textu_01.bmp
number: 66 for example
size: 256

select it from the list and place some on the map.
Press save and type pincho.map

now, close the program and open it again
load the texture again using number 66. Press load and type pincho.map

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Code Ninja
20
Years of Service
User Offline
Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 21st Apr 2004 02:01
Quote: "The source code is included.
"

nevermind. no doubt you did it in Enhanced DBC... I can't afford it so... yeah, sorry to waste yer time...

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Hasher
20
Years of Service
User Offline
Joined: 26th Mar 2004
Location: Denmark
Posted: 28th Apr 2004 11:40


errare humanium est
iqnoscere divium

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