In development is an artifical AI system. Designed mainly for humanoid interaction, it features compounded interaction features based on the context of interaction with the player and knowledge of previous interactions both with any team members and the player.
So, for example if you can at the AI with a sub-machine gun it could either run away and try and lead you into an ambush, duck behind cover and start firing with better weaponary (if any), or if any vehicles are nearby gradually work its way around in order to use it.
Any team members nearby could also join in or run away too.
Another example is if you gave the AI system a flower - it could respond by either rolling around laughing or perhaps return the gesture with a show of affection or a beheading.
The AI system also allows a system of hearing, based on the surrounding system, status, age of the the character and gender.
So, a crack troop would hear you slowly climbing up wall, whilst a drunk one wouldn't, and would eventually fall asleep.
The gender would also effect the AI - males in prolonged battle would could become neurotic and suffer from shell-shock or become hard-boiled killing machines.
Females could become moody and argumentative every so often, and want to do nothing.
Expected sometime soon.
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