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Work in Progress / an old fashioned 2S space shooter with neural network AI

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Dostej
21
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Joined: 21st Jan 2003
Location: Switzerland
Posted: 1st Apr 2004 12:17 Edited at: 1st Apr 2004 12:27
Ok, I decided to try some AI stuff for games (this is something fascinated me for long).
For this I put an old-fashioned space shooter together. Until now its only the raw program with no NN-AI.
I want to test it as is before starting to code the AI.

Here are some screenies

nearly after game start

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
Dostej
21
Years of Service
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Joined: 21st Jan 2003
Location: Switzerland
Posted: 1st Apr 2004 12:20 Edited at: 1st Apr 2004 15:50
And here is one of level 4



What I want to know...

Does it run (or better: on what machine doesnt it) - Processor, speed, graphics, memory...?

It should run smoothly with 31-32 fps.
At what machine does the framerate drop under this value? - Processor, speed, graphics, memory


Here is the link (3,9 MB)
http://www.angelfire.com/space2/galactix/SpaceShooter.htm

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
TheOneRing
21
Years of Service
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Joined: 28th Aug 2003
Location: Right here.
Posted: 1st Apr 2004 16:32
I keep getting a "file does not exist at line 329"
Dostej
21
Years of Service
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Joined: 21st Jan 2003
Location: Switzerland
Posted: 1st Apr 2004 18:02
Arghh - my old problem
I used absolute pathes... I should have learned it... but unfortunatly it seems I didnt..

The easiest way is... create this dir and copy all the stuff in it...

C:\DarkBasic\Projects\Space shooter

Sorry

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
TheOneRing
21
Years of Service
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Joined: 28th Aug 2003
Location: Right here.
Posted: 1st Apr 2004 22:34
Runs very smooth. One critisism so far: the ship responds far too slowly for the amount of firepower coming at you. Otherwise, looks like it could make into a cool game. I love old-school space shooters.
Dostej
21
Years of Service
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Joined: 21st Jan 2003
Location: Switzerland
Posted: 2nd Apr 2004 10:14
Hm, see the bar at the right upper side of the screen. There are addons that let the bar grow and coor it more toward green (orange, yellow). With this the ship respond more quickly to your mouse move.
Maybe I should add some text as "speed" to it.

Concerning my interests: Could you tell me what your machine specs are? speed etc. to see what me minimal configuartion is needed

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
Dostej
21
Years of Service
User Offline
Joined: 21st Jan 2003
Location: Switzerland
Posted: 2nd Apr 2004 10:18
If someone is interested - here is the source:
it uses the BlueGui plugin (only for messages) and the image enhance plugin (for ost of the 2D stuff) - so to compile maybe you have to code around...



To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
TheOneRing
21
Years of Service
User Offline
Joined: 28th Aug 2003
Location: Right here.
Posted: 2nd Apr 2004 18:57
AMD Athlon XP 2400+
786 MB RAM
Win2K Pro
nVidia GeForce4 Ti 4600 128 MB RAM
SoundBlaster Audigy Gamer
SubNova
20
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Joined: 4th Apr 2004
Location:
Posted: 6th Apr 2004 07:13
I have a suggestion... maybe you should make the ship smaller. Also, you could add a 'Custom Fighter' mode, where you build the ship with cash, upgrade the shields, etc...! It would make you incomprehensibly rich!

Death by skill, not by force.-Iron Condor
WoW is WOW
21
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Joined: 21st Jun 2003
Location: Australia
Posted: 6th Apr 2004 13:05
How are you at 3D modelling?
Can you model. I have one suggestion, this game is so cool, I'm going to beg you to make it into a 3D version, because if do the graphics good in 3D then this game will rock!!!!!!!!!!
Dostej
21
Years of Service
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Joined: 21st Jan 2003
Location: Switzerland
Posted: 6th Apr 2004 13:40
@Iron Condor
I coded it so, that it uses the image size. If you want tohave smaller ships, just resize the media files included. Should work without problems...

+ @RPG Freak
I´m not really good at 3D modelling, but it should be enough to make some ships and bullets...but...mainly I wrote this game to work on neural networks using at game agents (for this I needed a not too complex game...)
I´m not sure if I would add much more time to improve the game. If you are intersted, feel free to use the source and add such things.

As stated above, my interest is more, if it runs smoothly on your machine (mainly if you use slower machine, please add some specs - as far as i know, it should run on 2400+ machines fine ...)

Currently i`m fondling with NN and GA. If it runs, I´ll add this to the enemys and release the new version.

Cheers

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -

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