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3 Dimensional Chat / WIP - Eyelashes

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AtomR
23
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Joined: 4th Apr 2003
Location: Portugal
Posted: 2nd Apr 2004 13:32 Edited at: 2nd Apr 2004 13:36
Oi,
I've done some eyelashes on my female character's eyes inspired on how they did them for lara croft in the latest game but they don't look very good to me. Any advices?

http://pwp.netcabo.pt/atomr/up.jpg
http://pwp.netcabo.pt/atomr/front.jpg
http://pwp.netcabo.pt/atomr/left.jpg

The bottom and upper eyelash converge on one vertex. Should I seperate them? Any comments and advices will be welcome? Thx

-Edit- Are the eyes too wide open?

Take care
AtomR
Rage_Matrix
23
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Joined: 14th Dec 2002
Location: Brighton, UK.
Posted: 2nd Apr 2004 15:45
Niiice work
The eyes probably look too wide open right now because of the contrast between textured eyes and non-textured face. Have another look when its done and then decide. I guess you *might* want to give the eyes a slightly more "heavy-lidded" look....but thats pretty subjective.

Will be interested to see where you go with this. Keep it up.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
ifman1
23
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Joined: 3rd Jul 2003
Location:
Posted: 2nd Apr 2004 16:43
It's hard to tell untextured, but with a good texture it'll look great, I think.

DBPro's made out of PEOPLE.... PEOPLE.......!!!!!
AtomR
23
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Joined: 4th Apr 2003
Location: Portugal
Posted: 2nd Apr 2004 16:59 Edited at: 2nd Apr 2004 17:00
I've closed the eye a bit and it looks much better And changed the color of the eyes to a much more realistic color.

http://pwp.netcabo.pt/atomr/front.jpg

I've also seperated the eyelash.

@Rage_Matrix: Where I go with this? I'm making a template female body for all the females I'll need in my projects. Right now it's at 1200 polys and I estimate that it will have around 1500/1700 when its finished. It's not bad, as far a poly counts go. I was aiming at 2500 as an acceptable poly count so its great really. I still need to add ears and hair and tweak the nose and the body a little but the hardest part will be texturing it

Take care
AtomR
zircher
23
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 2nd Apr 2004 18:28
One technique that I've used in the past is to model the eye lids and hang the lashes off of that. That way it is easier to add some emotion or animate blinking, etc. I don't know if your polygon budget will allow for that. Hair can be awful greedy for polygons.
--
TAZ

AtomR
23
Years of Service
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Joined: 4th Apr 2003
Location: Portugal
Posted: 3rd Apr 2004 01:32
I tried welding the vertices of the eyelash to the eye lid but couldn't. I don't know why but it just will not weld them

I'm having a lot of trouble with the hair. I'm attaching strips of hair to the head but it doesn't look good. Any good tutorials on how to do good hair without wasting polys.

Take care
AtomR
Gir
23
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Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 3rd Apr 2004 16:16
Very nice indeed. I dont know what proggy u are using but, in Max you could turn it into a compound object and then weld it together. I find making realistic heads and faces one of the hardest things to do when modelling characters and yours looks really good. so well done!!!

Pete

I'm makin' a cake...
LordoFire
22
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Joined: 14th Feb 2004
Location: United States
Posted: 5th Apr 2004 00:29
I think the eyelashs look fine as they are.

When it comes to programing, I'm on fire!
AtomR
23
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Joined: 4th Apr 2003
Location: Portugal
Posted: 5th Apr 2004 23:07
Yeah, I agree. I'm very happy with the whole face now. I'm pretty much finished with it. And, I think I'd better leave it alone because it's already at 800 polys. I think I can lower it to 400 without a lot of quality loss, with Polychop or MultiRes. At least that you'd need for a game model.

http://pwp.netcabo.pt/atomr/face.jpg

I just can't do the hair

For now

Take care
AtomR

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