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Work in Progress / Mysterious Woods 3D RPG! Screenshots!

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Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 2nd Apr 2004 18:00 Edited at: 4th Apr 2004 15:19
some of you may remember this from a while back when i posted it here. since then i have decided to totally recode it as my previous code was bad and unexpandable.

this is a screen shot of two days work and i am quite proud of it. it is of course in dbc.



NEW SCREENSHOT! this is the gate leading to the woods. also the tree trunks are visible and village 3 times as large!






Dig a pit and poo in it
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 2nd Apr 2004 19:52
and again, where are the mysterious woods ?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 2nd Apr 2004 23:59
they're behind you


Dig a pit and poo in it
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 3rd Apr 2004 00:07
The crates (or whatever) need some new textures (UV mapped ) I've got a cube with a UV map texture, if you need it, just send me an email (zodsteels@yahoo.com)

But, it looks good

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 3rd Apr 2004 00:43 Edited at: 3rd Apr 2004 00:44
thanks, i'm only twelve and i am hoping that this will be my first big game!

i will send you the barrells when i get some time!


Dig a pit and poo in it
Code Ninja
20
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 3rd Apr 2004 02:03
sweet. good job on it. i like the houses.

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Benjamin
21
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 3rd Apr 2004 23:58
Lookin good

Always have, never will =)
Joe Cooning
21
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Joined: 29th Mar 2003
Location: United States
Posted: 4th Apr 2004 01:06
Looks good. Houses and other objects look like the same ones that are offered free from this website. Goo d use of them.

"The greatest oxymoron . . . ever, 'Microsoft Works'."
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 4th Apr 2004 03:41
hard to evaluate but looks like a good start

you might want to spend a little more time on your barrels.

Heres a shot of my barrels so far if you need an idea




fall down seven times, stand up eight
Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 4th Apr 2004 14:03 Edited at: 4th Apr 2004 15:21
i didn't make the models they are downloaded from the developer network downloads!

having a few problems with my custom math collison due to the way the buildings are rotated...

btw, love the avatar indi!


Dig a pit and poo in it
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 4th Apr 2004 15:21
thanks mate, keep up the good work.


fall down seven times, stand up eight
Spaceman Spiff
20
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Joined: 27th Jan 2004
Location: Smacking my head on your keyboard.
Posted: 9th Apr 2004 01:12
Looks really good.

Takes one to know one
Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 10th Apr 2004 09:47 Edited at: 10th Apr 2004 09:50
thanx! the sky is double layered to give it a little depth but i'm having trouble introducing night & day (real time).

i am working towards a point where i can release a decent demo for ya'll to play

i may shoot a small avi of the game, but i will have to do it on my faster pc as i am working on a 1.08ghz laptop at the moment (oh the slowness) and i think my 1.8ghz would handle it a little better


Dig a pit and poo in it
Powersoft
21
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 13th Apr 2004 14:33
B-E-A-UTIFUL

Just to add to the confusion.
Look at my avatar
Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 13th Apr 2004 17:28
thanks


My signiture image is a good measure of my sanity!
Powersoft
21
Years of Service
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 13th Apr 2004 18:08
no problem i no good stuff when i see it!!

Just to add to the confusion.
Look at my avatar

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