New demo version to download now - usual place
http://www.scouseknight.com/brucelee
For the first time I am uploading something with known bugs - nothing major mind - an odd thing when you collect the third lantern making your player take hit from an invisible ninja sword (?) and the second is not really a bug but some AI tuning I need to finalise.
Bad news out of the way - now the good news - level four is now complete - electricity and moving particle belt ét all - plus the two lantern triggers which remove walls.
This has been the hardest level to code as it breaks away from the simple collect and jump model of previous levels - but there are only two more differences to cater for now in later levels so it's looking good to be honest.
A special thank you to Freddix for his pixel perfect sprite collision function - I had to go down the sprite collision route for the lanterns, electricity and removable walls so the function in the Code Snippets saved me a lot of frustration - and quite a few lines of workaround code too - thanks a million