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3 Dimensional Chat / Importing/Exporting UV Maps with Wings 3d

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Someone
22
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Joined: 22nd Feb 2004
Location: Australia
Posted: 6th Apr 2004 14:18
I'm using Wings 3D and after struggling with external UV mappers a bit (UltimateUnwrap 3d) I've found that Wings' UV Mapper is good enough. Though I'm kind of baffled as to importing exported UV maps to texture my model with... The PDF Instruction book isn't too explanitary, and I can't find any tuts regarding Wings3D, so if anyone here knows, or has got a link, could you help me put plz?

Thanks.

Call me Dean.
PC1: 2.0 Ghz AMD Athlon XP - 512 Meg DDR RAM - GeForce FX 5200, PC2: 0.5 Ghz P3 - 256 Meg SD RAM - GeForce2 MX 400, PC3: 2.5 Ghz P4 - 256 Meg DDR RAM - Integrated Video Card
Nazgul
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Posted: 6th Apr 2004 14:34
several ways.

Importing objects into Wings is likely to bring you problems. basicly, the model should have not deleted faces (holes) , inverted faces, open meshes (a closed mesh would be one which you can't see its interior: wings does not understand imports with isolated faces in space, one side only faces...) It's quite tricky. I don my imports safely now, but involved knowledge.

Exporting is easier. Just "export"...as OBJ.It does exports uv info in the file. You can also use 3ds, but is a worse format for technical reasons.

You need to use previously Autouv (if you say it's easier for you, you already know how to use it) to uv map the model, do the proccess and save and put texture.

Though I see Ultimate Unwrap yet several times more powerful for uv mapping for games, but true that most esential stuff could be done already with Wings's autouv.

You'd still need Metasequoia LE (leave checked join closed vertices, and invert uv, if you see texture appear weird once in metasequoia) or LithUnwrap to convert to x file, if you need so.

http://www.freewebs.com/sysiphus/<--3d fight model there
Someone
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Joined: 22nd Feb 2004
Location: Australia
Posted: 6th Apr 2004 15:50
Thanks Nazgul, but your reply kind of confused me...
I'm only new to Modelling, the extent of my knowledge is bits an pieces of the Wings 3D manual, messing around in Wings, and reading these forums, So I diddn't quite catch onto a lot of what you said.

Mainly what I'm stuck doing is getting BMP's I've made in photoshop and putting them onto my Models in Wings.

I can use Wings' UV Editor to cut up the model and get some nice looking maps, Then I can close/save those UV settings, then open Wings' Outliner (which is a list of objects Wings is using for this project) and use that to export the map I made as BMP, which is always for some reason called 'diffuse'. After saving that as a BMP or whatever and filling it in w/ Photoshop, I saved it as a bmp and imported it back into wings, and then, I'm stuck.

How to get my copy of the textures mapped onto it is where I'm stuck.

LithUnwrap was great but my Trial ver wouldn't let me save as a pic so I could edit it, if you know another good UV mapping program that I can actually get results out of for free that'd be great. Or if im just doing somethign blatantly wrong it'd be tops if someone informed me.

Thanks again, and thanks once more.

Call me Dean.
PC1: 2.0 Ghz AMD Athlon XP - 512 Meg DDR RAM - GeForce FX 5200, PC2: 0.5 Ghz P3 - 256 Meg SD RAM - GeForce2 MX 400, PC3: 2.5 Ghz P4 - 256 Meg DDR RAM - Integrated Video Card
Nazgul
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Posted: 6th Apr 2004 18:32
Well, you almost caught me there...

I never uvmap nor texture there, I do in Ultimate Unwrap..

but here's how to:

Diffusse map is the name of the basic texture, in every 3d software.
So, rightclick on that word...u'll see a tiny pop up menu. U'll see "make external" .Click there. it ask u for a name (whatever.bmp...(jpg, etc)) put a name and be sure is going into the folder of your HD you want.

Ok, now u can make changes on the texture outside...Is pretty good so, as u can make changes at anytime. And...to see changes on the model, right click the "diffuse" word again...now u'll see no make external, but make internal (dont click there now) , but a new option that says "refresh" .That will load the last saved texture over the wings model

I dunno if wings goes quicker in performance with make internal than external, but if not, seems more clever to leave it external...(as u can change outside all times u want...)

That's it.

http://www.freewebs.com/sysiphus/<--3d fight model there
actarus
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 6th Apr 2004 18:58 Edited at: 6th Apr 2004 18:58
http://mywebpages.comcast.net/jmandmc/uvmap/uvmap.html

That pretty much covers the whole unwrapping process,which is automated for zero tri distortion.

No more hours moving and welding vertice/uvpoints!

BlackBird thinks he owns the sky,
But he can't look me in the eye,
-Andy Bell
Someone
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Joined: 22nd Feb 2004
Location: Australia
Posted: 7th Apr 2004 11:30
Aah, I see. That makes a lot more sence. I'll give that a shot and get back to you. Thanks!

Call me Dean.
PC1: 2.0 Ghz AMD Athlon XP - 512 Meg DDR RAM - GeForce FX 5200, PC2: 0.5 Ghz P3 - 256 Meg SD RAM - GeForce2 MX 400, PC3: 2.5 Ghz P4 - 256 Meg DDR RAM - Integrated Video Card

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