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Newcomers DBPro Corner / SKY anyone ?

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cypher
21
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Joined: 27th Nov 2002
Location:
Posted: 2nd Dec 2002 05:36
how do I make a sky?

tx in advance
cypher
indi
21
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Dec 2002 05:58
http://www.darkbasic.net/modules.php?name=News&file=article&sid=80&mode=&order=0&thold=0


webdext made the tuorial if that links doesnt work directly

visit

http://www.darkbasic.net/

down the left is tutorials and its the first tute

John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 2nd Dec 2002 13:37
Or, you could get darkmatter and use a sky there. Or, you could make your own skysphere, then make your own texture. That would get you the best results, but would require lots of skill. It would be a challenge worth trying though, especially with the results.

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jotomicron
21
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Joined: 17th Nov 2002
Location: Portugal
Posted: 2nd Dec 2002 19:08
The fastest way of doing it is making a big sphere and texturing it. In this example, you could use the file sky.bmp in the example "jetski".



Hope this answer you!
QuothTheRaven
21
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Joined: 2nd Oct 2002
Location: United States
Posted: 3rd Dec 2002 01:52
YAY! TERRAGEN CAN MAKE SKY BOXES!
The easiest ever photorealistic landscape creator can make skyboxes....*vomits with hapiness*
now if only I could get solaris and waterworks plugins to work...it always tells me they can't load...
cypher
21
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Joined: 27th Nov 2002
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Posted: 3rd Dec 2002 04:11
jotomicron> thank you much for your time.

Bulleyes
21
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 11th Dec 2002 07:34
Yeah, making a big sphere as sky is easy, but you will get some weird artifact on the top of the sphere, i.e. looks like the texture is crumbled together. Did you notice that?

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actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 11th Dec 2002 15:58
That's because of the UV mapping that's set to Spherical and unwelds the top vertice/UVpoints therefore distorting uniform textures.

If you're maing an outdoor game,just take a sphere in your favorite 3d modeler and cut it half-half and delete the bottom part,apply a sky texture on it from the top using a planar mapping(with a bit of fiddling with the UV's you'll get it right)...

If you don't want to bother doing that you can use the DB spheres,texture it,rotate on it the Z angle so the seams go under the scene...You may need to scale the sphere just a bit on the Yaxis.

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And revolving at nine hundred miles an hour!

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