Just incase you didn't know.
And here's some info on the new release >>
This release comes with quite a lot of new stuff. The main changes are local/global mode, when rotating joints, which makes animation a lot easier. Then customizable shortcuts have been added. With the ShortCut & PlugIn Manager you can define your own shortcuts, even for plugins and hide unused menu items. The progressive mesh plugin has been replaced by the DirectX Mesh Tools, which provides a good progressive mesh implementation. Finally a lot of new and useful plugins have been added. Here is the complete list:
Added: global/local mode for rotating joints, which makes animation a lot easier.
Added: customizable shortcuts, menus and plugins using the shortcuts.ini.
Added: added shortcuts for Reverse Vertex Order, X, Y, Z and other tool options.
Added: new plugin types: Edit, Vertex, Face and Animate.
Added: ShortCut & Plugin Manager to edit the shortcuts.ini.
Added: UT 2003 reference skeletons.
Fixed: deleting selected vertices doesn't remove all unreferenced vertices.
Fixed: using the Delete key in editboxes won't delete the current selection.
Included: plugins by mijacs: Bridge, Unify, Manual Edit and SelPolyCount.
Included: plugin by Taharez: Height Map.
Included: plugins by Mikko Rytkönen: Lathe, Tile Texture Mapper.
Included: plugins by scorpiomidget: MOHAA Plugins, Model Information.
Included: plugin by cam129: Terrain Generator.
Included: plugins by CCCP: LWO 5.x and 6.0+ importer/exporter.
Included: NovodeX plugin.
Included: Battlefield 1942 plugins by Brian Holinka.
Included: DirectX 8 Mesh Tools: progressive mesh, tesselate mesh and load simple .x files.
Note, that you can also define shortcuts for tool options. The default keys are 1, 2, 3, 4, 5, 6, 7, 8. This makes the whole thing more productive...
Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 30gb HD - 19" Compaq - DVD rom - CDRW - Firewire - ATI TV card - All linked to another PC with higher spec