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3 Dimensional Chat / Trouble converting my lightwave model to .x

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wbarrett 26
22
Years of Service
User Offline
Joined: 6th Feb 2004
Location: New Jersey
Posted: 9th Apr 2004 18:17 Edited at: 9th Apr 2004 18:31
I am using the dstorm plugin for lightwave to export my lightwave animations and when i load them in db the model needs to be rotated 270,0,0 and it just does a back and forth waddle instad of a 10 bone deformation. i am usnig Version 1.13, do i need pro? what could be the problem.
here are my DStorm export properties:
Directx 8 Format:Text
check: export materials, export animations, export frames
Frame prefix: Frame
Frame to export: keyframes and sampling
frame step:1
time scale:1
check: bake full time IK motions

the avi of the lightwave render here
http://www.eden.rutgers.edu/~wbarrett/h/fatguywalk.avi

[href] http://www.villaingames.com [/href]
Penfold
22
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 10th Apr 2004 13:42 Edited at: 10th Apr 2004 13:43
I'd love to know how to export my anims bones etc from lightwave and have them imported into an .x file too.

I've only just figured out how to export the models (believe it or not I have to take them round a friends house so that I can use deep exploration on them.(its a lot easier than import/export through milkshape)).

Hehe I think your guy ate too many weetabix..lol V.good

'Ooh 'eck chief'...'crumbs'

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