BatVink:
Cheers man. Glad you think it's got some originality about it. I suppose at it's core it's just a 2D shooter but I did try adding a few original twists
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I would make 2 suggestions, improvements not criticisms...
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Hey whether suggestions or criticism I wanna hear it otherwise how can I hope to improve on my next project? Any comments positive or negative are much appreciated.
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1. The summary of each level always tells you that you are rubbish! Yes, I am rubbish, but it might be better to be more "encouraging" on the lower levels.
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Yeah that's a fair point and you're not the first person to say it. Perhaps I didn't get the balance quite right. I'll certainly be addressing that in the next revision.
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2. It is possible to blast away "willy nilly" in some parts and get a good outcome. Maybe the better weapons should run out faster.
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I think this is kinda a result of the chaotic nature of the game. I've made the game very forgiving and sometimes being able to blast away "will nilly" is kinda half the appeal IMO. I could make it less forgiving so that you have to be a bit more considered in your blasting but I feel that might distract from it's mindless nature. I don't know. What do others think?
As for the weapons running out faster......well you might not be saying that on the later levels but I'm open to any other opinions.
Thanks