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DarkBASIC Professional Discussion / Advanced Shading and Mapping

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Kangaroo2
23
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 3rd Dec 2002 00:20
Sorry if these sound like stupid questions, they probably are, but if someone could help me I would be most gratefull.

1: Bump Mapping; Cartoon Shading; Rainbow Shading; Reflection Shading; Shadow Shading; Pixel Shading - None of these work on my PC. Should I really miss them? What do they do?

2: Surely I can produce reflections, because the 'Spaceship Cruising / Sphere Mapping' Demo works a treat - or is this a fake reflection texture, like in PS1 Gran Turismo?

3: Also in the other demos, the lighting of 3D objects is brilliant, and the real time shadows are great! How are these different with my unavailable features?

4: Does the Cartoon Shading feature enable black outlined and 'posterised' graphics, like in so called "cell-shaded" console & arcade games, Eg JetSetRadio, AutoModelistica? (That would ROCK, especially for producing an action RPG or FPS)

5: Lastly, are these features unavailable because of a lack of CPU power (I have 800Mhz Athlon) or is it due to my graphics card? (I have an AGP 64Mb GForce2, which I thought was pretty good...) its not my ram or operating system, cos I have 512MB & WinXP.

Apologies for my lack of technical knowledge on the subject, can't wait to become informed Thank you in advance for your patience!
* If the apocalypse comes, email me *
AsylumHunter
23
Years of Service
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Joined: 3rd Oct 2002
Location: United States
Posted: 3rd Dec 2002 09:16
1. As far as I know the Gforce 2 does not support Rainbow, Cartoon or Cubic, but is fine for Spherical and Bump

2. The speherical "effect" is from a specially produced texture applied to the object and tagged with the spherical shader (see that demos source files for an example of how these are made) Will work on GF2 I found that unless the model was exported as a .x the spherical mapping didn't work properly (It even screwed up if I used DPPro primitives - go figure)

3. Lighting shouldn't change - Can't be certain if shadows are supported on gf2 and if so, they will be very slow regardless (even on a 4600ti they ain't exactly fast - but they are impressive on simple scenes)

4. Yes, but your card must support realtime cel shading - GF3 and up should do it. This can be achieved on the gforce 2 using software methods but DBPro went for a hardware solution on this one - which kinda sucks, since it limits the market you can make games of this style for.

5. Just the card buddy - You can get a gf4 4400 for around $100 or so on the web or a gf4 mx for under $100. Failing that - wait a few more months and go on ebay - you'll probably pick up a ti for $50 - $80

AsylumHunter

still falling out of my binary tree most evenings (hicup!)
Zero
23
Years of Service
User Offline
Joined: 28th Aug 2002
Location: Finland
Posted: 3rd Dec 2002 09:59
As far as I know the Gforce 2 does not support Rainbow, Cartoon or Cubic, but is fine for Spherical and Bump

Strange.. my much older TNT2M64 supports them all, even shadow shading..

The evil plan is now even closer!
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Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM
Kangaroo2
23
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 3rd Dec 2002 11:35
Thanks guys most useful

Whilst I obviously would like to upgrade my graphics card, u make a good point about the effects not being compatible with other people's pc's. I am developing games with a hope to release them for sale / shareware (as many of us are!) and maximum compatibility is obviously a big bonus.

Glad to hear its not my CPU, altho obviously I would in an ideal world upgrade that too.

* If the apocalypse comes, email me *

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