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Work in Progress / Screens of my Unnamed game

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Blazer
22
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Joined: 22nd Oct 2002
Location: United States
Posted: 11th Apr 2004 06:21
took me months to get this far, but here they are:

























Plese tell me what you think, dont be too harsh though . This is going to be an action game with a bit of RPG thrown in. Right now there is only unarmed combat, I hope to have other weapons later.

I discriminate against discriminating people....
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 11th Apr 2004 06:26
Wow Blazer, this is very impressive. Especially the waterfall scene.

Suggustions:

1.) Replace the square tree trunks with a simple 8 sided cylinder. (12 sided if you can afford it without slow-down) It will make that forest scene look twice as good guareenteed.

This project is showing some huge potential. Still with it, and keep up the good work.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Lynx
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Location: IRC chat
Posted: 11th Apr 2004 06:27
Wow those shots look great! I hope to try a demo soon.

walaber
21
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Location: Los Angeles, CA
Posted: 11th Apr 2004 07:25
Those are some really nice screenshost! Your level has a great design, very dramatic.

So is it basically a punch and kick type game, or will there be puzzle elements as well?

keep posting updates!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
WoW is WOW
21
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Location: Australia
Posted: 11th Apr 2004 11:48
Well I like the waterfall scene, and I bet you got that scene idea from Zeldacerina of Time.

Trees need work, they're too box like. I hope you main character is just a temporary thing till you get the proper one out cuz that needs a bit of work on, and that's it.
Reminds me of N64 graphics.

Good Job so far.
Penfold
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Location: RED postbox houses of parliment
Posted: 11th Apr 2004 14:33
..is the guy standing on his head in the last opic?? lol..

very nice though I agreee about the trees keep up the good work

'Ooh 'eck chief'...'crumbs'
Rage_Matrix
21
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Location: Brighton, UK.
Posted: 11th Apr 2004 15:51
Nice work! . Agree about the trees, if your FPS can manage it. And the main characters texture on the torso could use a bit of work. Aside from that, cool.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
jrowe
22
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Joined: 12th Oct 2002
Location: Here
Posted: 11th Apr 2004 16:07
Use set object smoothing on the main character model. I agree about the trees too.

Where did you get the goblin from because I swear it's the same one from Axes of Evil?

Really looking good though!


For Fathers and Sons who enjoy wholy spirits.
Clownpaint
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Location: London, England
Posted: 11th Apr 2004 16:10
only two things i would say need changing, like everyone else said, the trees, and the shadow, the shadow is bigger than the character so doesnt look that realistc, and in the first pic is actually over the edge of the cliff. Apart from that, very sexy .
M00NSHiNE
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Joined: 4th Aug 2003
Location: England, UK
Posted: 11th Apr 2004 17:03
They are very nice screenies. Only thing I cant understand is why a breakdancing prison escapee is fighting a goblin in a forest.

Just jokin, the trees need work as said, the character model looks nice and distinct but needs some smoothing.

I also think thay the cliff walls could use some definition, rather than being flat textured surfaces just move some vertices about to make it seem craggy and real

jrowe
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Posted: 11th Apr 2004 19:32 Edited at: 11th Apr 2004 19:35
Yep, definitely for Axes goto: http://yarbles.zapto.org/realitytwin/main.html?Info
...and look at the goblins in the screenshots. Not accusing you of anything just want to know where you got the model from.


For Fathers and Sons who enjoy wholy spirits.
Blazer
22
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Joined: 22nd Oct 2002
Location: United States
Posted: 11th Apr 2004 23:10
thx for the feedback, I'll see if it laggs my game to much to make rounder tree's. Yes that is the same goblin from axis of evil because we both got it from Polycount.

I'll keep working on it, but don't expect a demo to soon, I work realy slow.

Quote: "Reminds me of N64 graphics. -RPGamer "


I'll take that as a compliment

I discriminate against discriminating people....
MiR
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Location: Spain
Posted: 12th Apr 2004 00:28
Looks good. The main character could do with a little work though. Mabye a diferent texture or something. It´s nice to see an adventure game made in DBPro. I hope it has some puzzle elements as I love puzzles. I can´t wait to play this.

Libera tu mente y te liberaras a ti.
hexGEAR
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Location: Naytonia
Posted: 12th Apr 2004 01:43
nice... looks like some kinda shaolin monk beat 'em' up!

Peter H
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Location: Witness Protection Program
Posted: 12th Apr 2004 19:56
that looks pretty good! what i first noticed when i saw this was all the nice open spaces...i think it's important not to crowd the player i agree with all that is said before(such as shadow size...) .... if you need any 3D models then e-mail me at...TheMithrandir@juno.com...i'd be happy to make a few weapons or something else (static...not organic )

Time Soft-"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
Freddix
AGK Developer
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Posted: 13th Apr 2004 01:53
look really sympathic

Manticore Night
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Location: Ouinnipeg
Posted: 13th Apr 2004 03:50 Edited at: 13th Apr 2004 03:50
Freddix, um.. no offence but are you just learning english. Sympathetic does mean exactly the same thing in english as in french. I maybe wrong because I hardly know any language and grunt when I want something, but just wondering since
Quote: "
Freddix
--------------------------------------------------------------------------------
User

Joined: Thu Sep 19th 2002
Location: France
"


Quote: "Location: France "

You live in france, right. Again, no offence.

PS. Grunt(translated for MantNightian: Look at all the space I just wasted)

It's amazing how much TV has raised us. (Bart Simpson)
Dark_ITheI _Angel
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Posted: 13th Apr 2004 04:16
Its cool that you understand the importance of low-polygonqal models for games,but they dont have to be sooooo low poly.

-The trees looks bad because,4 faces
-The texture are not sharp,they are all blurry(right word)
-Try hidding half of the background with montains or something else
-Try adding more details to the level,it loos naked.
-Waterfall,Try adding some smoke effect.
-Try making some noise on the floor,it looks too flat
-Try to add transparence to the water

It dosnt look that bad but there´s still much to do.

Dark-Angel
-


Just a fan of art!
WoW is WOW
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Location: Australia
Posted: 13th Apr 2004 11:02
Oh and about the trees, when they're far away I like the way you've blurred them, but they appear to be floating.
Dark_ITheI _Angel
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Posted: 13th Apr 2004 23:41
I Think thats a background


Just a fan of art!
zircher
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 14th Apr 2004 01:54
I think the shadow bothers me the most. A PNG image of a gradiant transparent sphere would fix that. Unfortunately, my 2D software is too low tech to make one of those. Otherwise, I'd just post one for ya.
--
TAZ

Mnemonix
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Location: Skaro
Posted: 14th Apr 2004 15:55
Very good potential this project has. I hope we can soon see a demo. I agree with everybody here regarding the trees and the character, but other than that it is quite impressive indeed. Keep it up.

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