load image "images\test.bmp",1
TILE_SIZE = 1
MATRIX_SIZE_X = 500
MATRIX_SIZE_Z = 500
make matrix 1,MATRIX_SIZE_X,MATRIX_SIZE_Z,TILE_SIZE,TILE_SIZE
position matrix 1,0,0,0
prepare matrix texture 1,1,TILE_SIZE,TILE_SIZE
fill matrix 1,0,1
If the above code is used, the image 'images\test.bmp' is displayed on the matrix BUT all the edges have been clipped off, i.e. about 10pixels are missing around all edges.
What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7.