scousknight, i am by no means a programmer ( actually, i'm a professional game designer ). however, a couple of weeks ago, i decided to try and learn db on my own - so that i could directly prototype character packages and concepts.
i jimmy-rigged together a sick little 2d character package, and desire to take it to the next level [ what can i say, this coding business can get addictive
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anyway, i've completely hit a brick wall, now. i wan't to create world collision for my active characters ( player, enemies, projectiles, etc. ). i, for the life of me, cannot figure out how to make it work properly. i've scoured the forums for the past 4 days, and everyone makes it sound like it's cake. well, maybe it is... for programmers... but, lo, i am not one. i've seen all your thread on your bruce lee reduex, and figured you'd be the fella to ask about this stuff.
so, is there any way at all that you can help school me in the art of making character collide with platforms? i.e. be able to stand and move atop them, be stopped by walls, be carried by moving platforms, etc., etc.