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Geek Culture / What Happened to the Team Requests

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soapyfish
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Posted: 15th Apr 2004 20:34
Hey all,
Look, the last thing I want to do is start a flamer war or anyhing like that but I just have to say this. Whats Happened to the Team Requests I remember when I first joined this forum, I saw the team requests as a goal, something to aim for. I thought, one day, I'll be good enough to join oe of those teams, or even start one myself. Now I go there and see good,honest,promising posts getting pushed to the bottom of the page because of the sheer number of noobs that post there, not having a clue what they're doing. Just now I've looked and seen three posts that are staying at the op, not because there any good but because of the number of people asking them what the hell they're on about. So please if someone who has any control over the forum is reading this. Sort this problem out. Lets try and give some credibility back to the Team Request Page. I know it ain't easy but what hope is there for talented programmers if there's no where for them to meet with others like themselves and create great games. Thanks for reading.

codemonkey 0gamemad0

HEY, YOU THERE, THE ONE READING THIS, WHY NOT VISIT OUR TEAM SITE.
OSX Using Happy Dude
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Posted: 15th Apr 2004 20:56
The problem is, how to you prevent a newbie noob from making a stupid team request ? It would take way too long to delete/lock every thing unfortunately.

The quick way of helping would be just to ignore all stupid posts. Then after 30 days they'll be locked anyway.


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Megaton Cat
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Posted: 15th Apr 2004 21:11
Why not just create a system where users have to write thier team request, then submit it. It gets emailed to the mods for approvel (e.g check to make sure it follows the guide lines) then they click "Approve" and it automaticly gets posted up on the team reqest board. Would prevent alot of the stupidness and better then just going at dozens of threads or locking them.



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soapyfish
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Posted: 15th Apr 2004 21:19
Yeah, but then the mods would be inundated(spelling) with e-mails.

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Peter H
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Posted: 15th Apr 2004 21:27
Quote: "The quick way of helping would be just to ignore all stupid posts"

then the newb would just keep on posting saying "any1 ples?"...


Formerly known as "DarkWing Duck"
Fallout
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Posted: 15th Apr 2004 21:27
Actually, megaton's idea isn't too bad.

One way of improving team requests could be to make a forum to submit to the forum, with compulsary fields, contact info, background, info on positions, screenshot links etc. to at least let noobs know what info has to be considered (cos unfortunately, nobody reads the sticky threads).

But I think having to have it approved first would be a good move. It might take more work for RPGamer and other mods, but it would definitely cut the crap.

Mods could make their life easier by simply replying to failed team requests with a generic checklist, so they dont have to explain too much: E.g.

Team Request Not Approved. See form below for problematic areas in your request (and refer to stick topic blah nlah blah for proper format)
LACK OF DETAIL .................[X]
INAPPROPRIATE SUBJECT MATTER ...[ ]
POOR DESCRIPTION OF JOBS .......[ ]
GENERALLY CRAP .................[X]
MY MUM COULD'VE DONE BETTER ....[X]
... AND SHE'S DEAD .............[X]
etc etc etc.

Nothing will be fool proof, but I agree with code monkey - that board is becoming a mockery, because of noobs who love to post useless team requests in their excitement, without thinking them through.

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Killswitch
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Posted: 15th Apr 2004 21:37
Maybe each post in the team request section should get locked automaticly, then people posting 'go away you n00b' wont force the crap ones to the top.

A dedicated mod (a new one could be set in place) could sort out the crap from the good stuff and move it up the list.

There should also be compulsary adding of the posters email address, so people can contact them if they so wish. Saves any need for posting.

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Peter H
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Posted: 15th Apr 2004 21:39
yes i like the way fallout just mentioned...that way the mods won't be flooded with e-mails...and the requests in the "real" team requests forum could be taken seriously


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Blue Shadow
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Posted: 15th Apr 2004 21:50
Yeah. I reckon that there should be a new mod completely deicated to the Team requests section. His/her sole job would be to approve the team requests which are sent to him/her by email. All they would have to fill in would be a simple checklist similar to what fallout suggested. I'm sure if you asked one of the more respectable people in the community to become a mod for this job they wouldnt mind giving up a few moments of their spare time.

Anyway, cheers,

Michael


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Megaton Cat
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Posted: 15th Apr 2004 21:50
Quote: "But I think having to have it approved first would be a good move. It might take more work for RPGamer and other mods, but it would definitely cut the crap."


Well they might need to get a new mod *cough*
lol kiddin'
But yea that's what I had in mind. It will get sent to a sort of database so it doesn't flood the mod's personal email. All the mods will have to do is just check in the approve box or if not, inform what the user is missing. And maybe run a quick spell check...



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the_winch
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Posted: 15th Apr 2004 21:58
Why bother moderating it in the first place? Have there actually been more than a couple of teams formed there that have gone on to produce something?

You proberly won't form a decent team in a team requests board no matter what complicated scheme it's moderated with. It's main purpose seams to be to keep stupid team requests out of the main forums.

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OSX Using Happy Dude
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Posted: 15th Apr 2004 22:00
Quote: "stupid team requests out of the main forums"

Or most of them anyway...


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Megaton Cat
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Posted: 15th Apr 2004 22:03
If the team requests are cleaned up, I beilieve more experianced programmers would come there. At the moment the Team request board is like the Ghetto neighborhood of the forum, so maybe that's why actual decent coders and members don't want to go there because they know they won't find anyone to work with. Something should change by now. No one here has vision!



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Blue Shadow
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Posted: 15th Apr 2004 22:10
Quote: "Have there actually been more than a couple of teams formed there that have gone on to produce something?"


To name some: the eternal destiny team, banshee studios, there have been quite a few smaller succesful teams. I'm infact part of a team. The Code Monkey Studio's. We are quite near to finishing our third and fourth games so i would say that we have been fairly succesful. And as megaton said i'm sure that if the team request section was cleaned up then the more experienced programmers would take it much more seriously. I'm all in favour of having a special mod for the team request section.

Cheers,

Michael


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Megaton Cat
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Posted: 15th Apr 2004 22:14
*cough*
Man, is there an echo in here or what?
(Ignore me, I am not saying anything)



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Blue Shadow
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Posted: 15th Apr 2004 22:18
Who was the cough directed at megaton?


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Megaton Cat
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Posted: 15th Apr 2004 22:26
Uh...
No one...
In fact, I didn't even cough. It was more of a sneeze.



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Andy Igoe
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Posted: 15th Apr 2004 22:35
I have never sucessfully recruited anyone who delivered anything from the Team Requests forum, but have had lots of recruits by releasing demo's and finished games.

...and the moral is?

Team Requests is SUPPOSED to be a joke, but a few people take it seriously...


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Blue Shadow
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Posted: 15th Apr 2004 22:39
Sorry my mistake. I was just naming you as one of the succesful teams. I think that the team request section should be taken seriously if it was cleaned up.


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MikeS
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Posted: 15th Apr 2004 23:26
I think Megaton's idea is bad. (No offense of course, but here's why )

1.) Extra work on the mods.
2.) Mods e-mail gets spammed.
3.) How do the mods determine what a good team request is? Surely they can tell somehow, but is it in length? Information? Both? If I ever make a team request I'm just going to make it short and simple. What I'm doing, what I need, and a link to some screenshots or prior work. Easily down in less than 2 paragraphs.

The problem is that we need to just ignore bad requests. Don't post and they'll figure it out.

Like monkey said, I remember when I first joined, and thought only elite people could post requests. Thus, I never posted a team request.

The point, let the boards fix themselves and quit babysitting the users. If they can't make a good request in the first place, chances are they'll be set up for failure. Eventually they'll learn and be ready to start a serious team.



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CattleRustler
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Posted: 15th Apr 2004 23:57
megaton keeps coughing because he wants to be a mod
I just wish he would make his sig into his avatar instead


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IanM
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Posted: 16th Apr 2004 00:20
I kinda agree with most of whats been said here.

I wouldn't even consider posting a team request in that forum at the moment. It would just get drowned in the crap. The only useful part of that forum that I see is the developers availability post.

If I ask myself the question 'do I want to Ok every new post there?' then the honest answer is no. With the number of requests that appear there daily it would become a full-time job, and I have better things to do with my time thanks.

I popped in there just before I came here and just locked a few, deleted a few ... then I gave up

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soapyfish
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Posted: 16th Apr 2004 01:13
Hey all,

Quote: "The quick way of helping would be just to ignore all stupid posts."


Quote: "The problem is that we need to just ignore bad requests. Don't post and they'll figure it out."


Exactly (sorry for not quoting anyone else that said this.) We just need to vote on something, a kind of unwritten rule if you want. I mean, rather then relying on the MODS, who lets not forget, do a great job on the other forums, we need to say something right here and now. Maybe, if everyone agrees with this whenever you see a post in the team requests section just reply with a blank message containing only . Then anyone who looks will think."Ah someones already realised what a crappy message this is, no need for me to say anything, I'll just ignore it." Ofcourse this wouldn't be foolproof because you'd still get the original writer saying things like "plz help", and "anyone" but if they did then maybe one person, and only one person could just post a link to the stickys at the top of the board. I don't know if anyone'll agree with this but at least I tried.

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Megaton Cat
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Posted: 16th Apr 2004 04:30
Quote: "1.) Extra work on the mods.
2.) Mods e-mail gets spammed.
3.) How do the mods determine what a good team request is? Surely they can tell somehow, but is it in length? Information? Both? If I ever make a team request I'm just going to make it short and simple. What I'm doing, what I need, and a link to some screenshots or prior work. Easily down in less than 2 paragraphs.
"


Ok..I cleared that up.
1)I specifficly said it WOULDNT go to the mods email, instead it would sorta go to some on-line database only mods could see (cough) so it would be dynamic. Sorta like mySQL. ( I uh..think)

2)It wouldn't be too much extra work because all mods can do it or they can get more...no I don't want to be a mod...(cough).

3) A mod can easly determine a bad request. Looking upon Fallout's suggestions, where a user has to fill in required fields, the mods can just check to make sure everything is in order. (E.g screenshots, past work, current work, my job in this project...bla blah blah)



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Pincho Paxton
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Posted: 16th Apr 2004 04:42
I don't see any problem with the team request board at all. I don't think it needs moderating, I don't think that people need to respond to it if they are not interested in joining a team. I think that new members might post something a bit lame, but so what? They want to make a game, thay just don't know what that means. The same though for people jumping on them from a great height. That also is a bit lame, and requires rethinking as well.

Andy Igoe
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Posted: 16th Apr 2004 10:22
The solution perhaps is to have some means of becoming an "elite" board member with access to a privaleged forum. Only by achieving enough positive votes v's negative votes could access be granted to the elite section, and only with enough of a ratio could posts be made to the elite section. Just 1 elite forum necessary, anything in there is from and for the top teams in the community.

However, that kind of attitude is a bit non-inclusive and perhaps not the way to go about doing things. Also there is DBDN, if anyone still pays for that or is it just competition winners? Anyway the point is that we could restructure the forums to be ratings based, but that also closes the community and makes us more arrogant to newbies - which is I suggest not the best image to cast.


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Fallout
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Posted: 16th Apr 2004 13:38
Andy, I agree with the elite idea. I've thought about making my own personal dbpro board for some time, and then basically harvesting people from this forum who I think can contribute properly. Unfortunately, I don't think there'd be too many people jumping at the chance, so I didnt think it would be worth the effort - but I still consider it though.

I'm not sure about voting though. The thing about forums like these is anyone can sign up a thousand times and vote for themselves. Same goes with music sites I've worked with. It's a pain, but people will do anything to boost their online status.

I think, if there ever was an elite forum, members would have to be chosen based on criteria like:
-Have they caused any trouble?
-Have they submitted any code-snippets?
-Have they released any games/demos showing game-making skill?
-Are they able to make constructive posts?

It's not like someone goes analysing everyone, with a clip board, and a tape measure. You just get a general vibe when using a forum and people slowly begin to impress/interest you with their contributions (forum chats/code/discussion/games), then they can be invited.

As Andy said, it's a bit non-inclusive - it's almost stuck up, in a way. Its like the elite would be pointing and laughing at the not-so-elite. But dammit, it'd be a quality forum.

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Blue Shadow
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Posted: 16th Apr 2004 14:05
I like what fallout said. Maybe one of the criteria could be that you are in a team or want to join a team. Ah Maybe that wouldn't work. I don't know but i'll see what everyone else thinks.


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medwayman
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Posted: 16th Apr 2004 15:10
There are too many sticky posts in that forum. Surly one locked moderator post entitled "Read this before you post your team request" or something similar. It could contain a requirements list, a template or whatever people think, but with a simple message at the top warning that lame threads will be locked. There are far too many stickys over this whole forum if you ask me, but look at team requests:

Developer’s list and availability – these posts are usually out of date within a few weeks
The list of known composers – is this still current?
Team request library – seems dead

It’s a bit of a mess. Surely people are more likely to read one clear post.

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Blue Shadow
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Posted: 16th Apr 2004 15:29
Yeah that a good idea. What does everyone think about the elite forum. Even if it wasnt posted on this site you could host one yourself.

Cheers,

Michael


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soapyfish
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Posted: 16th Apr 2004 20:25
Quote: "I think, if there ever was an elite forum, members would have to be chosen based on criteria like:
-Have they caused any trouble?
-Have they submitted any code-snippets?
-Have they released any games/demos showing game-making skill?
-Are they able to make constructive posts?"


I have to agree with this. If there was an elite forum though peopl have to think about problems that that might cause. Like Andy said we wouldn't want to discourage people from joining the forum and what if someone is a great coder, modeller etc but is just new to the forum, they would have to spend ages seperated from people of a similar ability and thus, may get bored and go and find another forum.
Pincho Paxton also mentioned that the Team Requests arn't that bad and maybe it is just that on some days more noobs post then usual. Today for instance I look and there arn't nearly as many bad posts as there where when I posted this thread. Some form of judging how experienced a forum user is definately gets my vote but if this did ever happen people would have to be very careful about how to run the system, people abusing it and people getting left out. Ofcourse this would create even more work for the mods which is something I'm sure they don't want. Thanks for reading.

codemonkey 0gamemad0

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Drew Cameron
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Posted: 16th Apr 2004 21:23
@Monkeyguy

You said earlier than Eternal Destiny was something good to come out of Team Requests but to be frank, I've never seen an in-game shot or demo of that game ever, nobody has. It's been in development for nigh on forever and what have they got to show for it? Nothing. That game hasn't really gotten anywhere and I don't see it ever being completed sorry.

Flame me all you want but it's true Eternal Destiny lovers.

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Blue Shadow
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Posted: 16th Apr 2004 21:33
That was me that said itnot gamemad. Theres two different codemonkeys but we are part of the same team. Anyway..


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Fallout
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Posted: 16th Apr 2004 21:41 Edited at: 16th Apr 2004 21:43
Eternal Destiny, as far as I am aware, is an almost fully working engine. They are waiting on a few more team members so they can create all the media they need, but more to the point, they're waiting for Upgrade 6, as it'll included specific functionality that is fundamental to making their engine run optimally.

There's a lot to it and there's a lot done, even though it's not at demo stage.

EDIT: On the subject of the forum though, I think maybe someone should make a forum outside of darkbasic - that way the db team doesnt have to worry about the whole thing. I might give it a go in the future ... maybe.

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zircher
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Posted: 16th Apr 2004 21:44
I think the easiest way is to use an existing system. Make the team request forum like the bug report forum. When a good request comes through, give it a green tag, when a bad request straggles in give it a red tag. This way viewers can at a glance see which posts are ready for prime time or not. I happen to like the [flame bait] tag as an example. It's a nice warning of what you're getting into. It could be something as simple as [good] or [needs work]
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Fallout
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Posted: 16th Apr 2004 21:58
Maybe the forum admins should just actively make good team requests sticky, until requested otherwise by the author, or lack of activity?


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TheAbomb12
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Posted: 16th Apr 2004 22:07
I think the best way to cut the cr*p is for the mods to approve the request before they get posted.

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Magpie
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Posted: 16th Apr 2004 22:10
Incidentally, why is there limited interest in the project I've posted? It's not like it's a passing whim for me, and I'd post some screenshots if I could (they're quite good actually, real nice job done with the interface...) Yeah, I know I'm not that well known on the forums, and I know I haven't given any evidence of what's been going on with the project, but a lot of hard work and careful thought has gone into it. So there.

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the_winch
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Posted: 16th Apr 2004 22:10 Edited at: 16th Apr 2004 22:11
Quote: "I think the easiest way is to use an existing system. Make the team request forum like the bug report forum. When a good request comes through, give it a green tag, when a bad request straggles in give it a red tag."


If people are capable of being any use in a team I think they will be more than capable of working out if a team is worth joining.
I think the problem is there are very few people capable of running a successfull team and there are few few competant people wanting to joing teams. Is it really worth having a mod work full time in a forum so a handfull of people that want to work in a team?

Quote: " Eternal Destiny, as far as I am aware, is an almost fully working engine."


Perhaps they should provide a demo of this engine in their team requests. Even a screenshot of it would be better than nothing. Doesn't matter if you registered yesterday or two years ago, just saying "we have an advanced engine" isn't going to make people want to join your team.

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Blue Shadow
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Posted: 16th Apr 2004 22:11
I might set up a forum outside of darkbasic if people were actually interested.


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Blanked
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Posted: 16th Apr 2004 22:18
My idea is to rename the Stickies to something along the lines of "FREE MONEY!" or "MMORPG CODE SNIPPET" or something similar to catch newbies attention and make them read the stickies.

Another way would be to sticky a bad team request titled along the lines of "This is Not how you make a team request" and say why its bad and show how much flame and humilation they can get in the topic.
Andy Igoe
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Posted: 16th Apr 2004 22:41
Interesting that the Eternal Destiny project gets spoken of in this way here, I have for a long time felt pretty much the same way of the project, all I have ever seen of it is a screenshot of a rather shabby looking matrix and relentless posts from a guy that sounded very much like a noob and yet trampled other noobs for being noobs...

Then there was a change, I think RPG realised he was being a noob trying to make a massive project as his first game and being unrealistic in his goals, infact I remember a post/appology to this effect, but rather than admit defeat he seems to be truly determined to finish his project.

There is some credit in this attitude, but regardless it remains an ambitious project to pull off as a first game.

Hearing this news "waiting on U6" is actually very bad news in waiting for the project. No update of DB has ever been a magic wand - I write my games in what is available NOW, waiting on an upgrade will only mean migration issues and ultimately a re-write of at least a substantial part of the game code.

I see no reason why an RPG could not be written in the current version of DBP. I see nothing in U6 that says RPG's will be substantially better because of it, especially when you consider that it is almost certainly (like all previous versions) going to have new bugs to be descovered and worked around and changes in the way some things work. "Waiting on U6" meens "Waiting on U7" then it meens "Waiting on U8"...

Hearing that they are still looking for people to build media is also bad news, media is the heart of a role-play game, not the programming. Take a typical fantasy game and you are looking at atleast half a dozen humanoid creature models, and probably more...

However RPG does seem determined, so my position is: "Judgement Reserved.".

My games may not be cutting edge, they are not big, they aren't particularly brilliant except for two things: They are finished & polished; New games appear at regular intervals.

I'm not the best programmer here by a long way, and my games are far from the best examples of DB projects, yet my words carry a weight of arrogance around here reserved only for the elite, why?

Because I deliver, regularly, polished & playable games. Not because I have the biggest bestest project in the world that's going to revolutionise the freeware community or be the next best thing. Not because I write big and complex games. That's impossible for a freeware team to do.

I write moderately complex projects, but never big projects. That's the stuff of corporate games development - and they are welcome to it. This is a hobby and I dont want it to be a chore.

As much as I like big projects and wish ED and various other teams sucess the fact remains that all these big projects really do is starve the DB community of lots of games.

Assuming that there are still a few large groups working on big projects out there (I dont keep as close an eye around here as I used too) then consider this:

If the few long standing big groups actually broke apart it could benefit the DB community and the team requests forum as more people are unleashed to work on shorter-term, realiseable projects, which would serve to provide a more regular release of DB freeware games and make the community more vibrant and exciting to be a part of.

I really liked the recent Duo game, but despite my checking of the program announcements forum regularly I have not seen another polished and finished game from the community in a long time.

I hope I have not stepped on too many toes with this post, I write it because Pandorra's box is already open, and because this is my opinion. RPGamer in particular is a nice guy and I enjoy talking to him when I do so I seriously intend no harm in what i've said.

KISS: Keep It Simple, Stupid.

That's the motto I program by, that's why Banshee Studios is as well established as it is, that's why our games get tens of thousands of downloads instead of a few hundred.


God created the world in 7 days, but we're still waiting for the patch.
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 16th Apr 2004 23:41
Quote: "Team request library"

Regarding my sticky, I could care less if it was still there. I also agree that there are way too many stickies, and perhaps there should only be one that Rich or a mod can choose. Although, my sticky does tell you how to write a proper request, show examples of good requests, show templates, show rules, and if you want click links to bad requests and see the links.

Fallout:
Quote: "" Eternal Destiny, as far as I am aware, is an almost fully working engine.""

Winch:
Quote: "Perhaps they should provide a demo of this engine in their team requests. Even a screenshot of it would be better than nothing."


I do and don't agree with posting a demo. For one, I'm a team member, although I havn't contributed an awful lot, but I always am ready to help. I do support a demo because that'd help get some bugs out of the engine and help optimize it for later use. I don't approve of a demo because then people would only beg for more. I feel sorry for John sometimes when out of nowhere (Sometimes in other people's topics!), they ask when the ED demo is going to come out.

Quote: "Hearing this news "waiting on U6" is actually very bad news in waiting for the project."

Agreed, yet U6 would probebly benefit this project a lot from what information I know. So I'll have to trust the team leader on this one.

Quote: "I might set up a forum outside of darkbasic if people were actually interested."

Here's my shameless plug http://curvedbasic.dbspot.com/Forum/
I have no problem in setting up an elite section for members I already know. Just give me a couple days and if you're interested it'll happen.



Quote: "KISS: Keep It Simple, Stupid."

Maybe we need a sticky titled this in the team request section.

-----------------------------
Just my thoughts, but don't think too much into them.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
medwayman
22
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Joined: 27th Aug 2002
Location: uk
Posted: 17th Apr 2004 00:50
Quote: "Although, my sticky does tell you how to write a proper request, show examples of good requests, show templates, show rules, and if you want click links to bad requests and see the links.
"


Yeah, there’s lots of good info in your post, I just feel more people would see it if it weren’t lost among the others. Put all the best bits in one moderator post then that frees space for one or two current stickys. Perhaps if a mod could unlock your post then it could be used again.
I wonder how many of the people in the “Developer’s list and availability� thread are still available for work.

I hope to make a request for some music soon. As it stands my game is more complete than most of the team requests put together, but, in my opinion, it’s still not ready. People want screen shots and playable demos or they’re not interested. Newbs take note.

Based on Amiga PD game Squigs. Early shots: http://www.custardsoft.pwp.blueyonder.co.uk/images/03.png

Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 17th Apr 2004 01:04
The forum could be cool Mike, but it'll need lots of people, and a fair amount of plugging to ensure it doesn't start and end as a ghost forum, which would be so easy.

As for Andy's mammoth post, I agree. These big groups are perhaps tying up some good developers, but at the same time, these big projects are the ones people talk about and look forward to. Yes, they are unlikely to ever live up to expectations (that's if they ever get finished), but because they're so long standing, they have hype, interest and a dedicated person behind them. Nobody talks about the small games.

But anyway, hopefully I'll find time to finish Bombardier in the near future, and then they'll be another smaller title finished, to keep the new db titles topped up.

Signature? No! Obsolete! These days it's all about chip and pin!
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 17th Apr 2004 01:16
U6 is a necessity for any more developement...Both Andy and I have decided on this.

Ive given up on the team requests section, and basically this forum as a whole. Whenever I post something, (eg. the RPG Tutorial) alls I ever get bugged with is 'hurry up' or 'make it better' or 'the graphics suck'

Cant anyone appreciate anything? Im all for a private forum, kind of like a utopia for some forum members. Its getting way too chaotic here, the newcomer : good user ratio has got to be about 15:1 now, and quickly rising.


We need help! Email us! join@eternaldestinyonline.com
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 17th Apr 2004 01:23
I agree 100% with Andy.

While my games don't garner nearly as much attention as Banshee's, I have always felt that simple, addicting, replayable games are 100x better than something like an RGP with 10 million lines of code.

If more teams came up with addicting, original gameplay ideas that follow the 'KISS' objective, we'd see dozens of better, more polished DB games released. That's just my idea, though.

This isn't meant to slam those developing the next FPS/MMORPG, but it's just a thought. Bigger does not always mean better. If you have the resources of a big company funding your development (Sony, Nintendo, EA, etc.) then a large game may be the only way to survive. But if you're like 99.9% of the rest of us developers, taking the time to flesh out and realize an actual finished, polished, addicting game can be a huge thrill.

- Jeku

Blue Shadow
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Joined: 6th Feb 2004
Location:
Posted: 17th Apr 2004 01:44
I think that everyone in the back of their minds would love to create a huge game that everybody loves and they make a tidy sum out of which they could retire from. But frankly thats not going to happen. I agree with all the post about the "KISS" idea.

I'm all up for their to be a new "elite forum". I just have one question. How will you be able to become a member. Would you have to pass a test or be recomended by someone thats already in there or what? What do you people think the best method would be?

Cheers,

Michael


Visit the Code Monkey's website at http://www.freewebs.com/codemonkeystudios
medwayman
22
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Joined: 27th Aug 2002
Location: uk
Posted: 17th Apr 2004 01:52
Quote: "If more teams came up with addicting, original gameplay ideas that follow the 'KISS' objective, we'd see dozens of better, more polished DB games released. That's just my idea, though.
"


I agree. At the moment I’m playing 4 DB games – Duo, Twintrix, Wordtris and Asteroids (Banshee). None of them are massive projects, but they’re all great, playable games. Having said that, at the end of the day, if your major interest is RPG’s then you’re going to want to make one I guess.

Based on Amiga PD game Squigs. Early shots: http://www.custardsoft.pwp.blueyonder.co.uk/images/03.png

soapyfish
21
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 17th Apr 2004 02:26 Edited at: 17th Apr 2004 02:40
Quote: "Incidentally, why is there limited interest in the project I've posted?"

This is exactly what I'm talking about good posts getting pushed off the page by the flood of noob posts. Out of all the ideas so far though I'd say zircher's was the best. Presumably if they did it with the bug report page then they can do it with the team requests. But again, I'm not a mod so I don't know how much work this would take to maintain. What are your thoughts(I'm talking to everyone.)

Edit:- Sorry, I didn't realise the post had gone onto 2 pages. I agree with Andy about big projects sapping all the talented coders,modellers etc but lets just think about one thing for a moment.

All teams start somewhere. Yes I know its a cliche but they really do. And for every team that is made more people will join the forum thus giving us more noobs and more team requests until one day when a big project is finished and we can all sit back and congratulate the team involved on their hard work. So what is the problem. Is it that people are too eager to program a great game, is it that they don't realise the work involved or is it simply that there are so many MMORPG's and RPG's being made that no one knows where they are and no one can keep up with the team requests. Maybe we do just have to wait until a project is finished then we can all calm down again, people can sit back, look at other peoples work and think to themselves. "Hey, I need to put in alot of practice before I'm that good, maybe I'll wait a while before I post another team request. Thanks for reading.

codemonkey 0gamemad0

HEY, YOU THERE, THE ONE READING THIS, WHY NOT VISIT OUR TEAM SITE.

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