The problem is that many noobs think that once they've programmed a mmorpg they'll get 3 big things.
1.) A giant community that will worship them on their own forums.
2.) They'll spend all day playing there game.
3.) The ca$h will roll in endlessly.
In reality, it's more like this.
1.) You'll end up having to hire someone to watch over your community because you'll be way to busy.
2.) You'll spend 40% of your day updating the game content, fixing bugs, and stopping hackers.
3.) You won't get cash, because you'll be spending it all on marketing your product. Then you'll have to figure out how you'll get your cash from users in the first place. (Some kind of subscription systme)
Oh that's right though, you won't have any money to use for marketing or running a server because you're still in school.
Point being:
There's books written about mmorpg's and those only cover a small portion of the project. If something needs a book written about it, you could only naturally assume that it'll take some time, a team, and a lot of money to produce.
A book? I hate book. Book is stupid.
(Formerly known as Yellow)