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Geek Culture / Newsletter survey chat

Author
Message
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 21st Apr 2004 02:00
Just curious, what did you all put down for future ideas/projects?

Forum junkie that I am, I asked to give the moderators more power and flexibility in managing or editing posts.
--
TAZ

MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 21st Apr 2004 02:11
I asked for one of the team members (preferably lee ) would drop by the forum more often to update us.

As far as what I wanted from TGC I marked AI, physics, and Multiplayer.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 21st Apr 2004 02:15
I asked for a smaller featureset in any future languages but more thorough testing and better documentation.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 21st Apr 2004 11:24
I demanded information on how to create capable and compatible shaders with DBP using the HLSL.


"Computers are useless they can only give you answers."
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Apr 2004 19:25
Functional, Fast Collision a la Nuclear Glory.

BatVink
http://facepaint.me.uk/catalog/default.php AMD 3000+ Barton, 512K Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
Terms & Conditions apply
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 21st Apr 2004 19:36
I wrote:

Please completely rewrite the following:
IDE
Debugger
Help Files

(for dbp)
--------------

that pretty much covers everything


Home of the VB.NET Class Builder Utility - Demo and FULL versions now available!!
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 21st Apr 2004 20:11
hehe ...i wrote-"less bugs"


Formerly known as "DarkWing Duck"
las6
22
Years of Service
User Offline
Joined: 2nd Sep 2002
Location: Finland
Posted: 21st Apr 2004 21:10
I wrote the same stuff as most of you.
better documentation, bugfixes and so on...


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Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 21st Apr 2004 21:25
I also asked for better documentation but aslo more tutorials for beginners so we can get rid of some unnessecary posts.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 21st Apr 2004 21:32
A good idea Mussi, but I fear that the same people that don't read the help files are the same ones that won't do the beginning tutorials.

Case in point, by 13 year old son didn't want to start with the manual. After walking through several pages of the L-Type demo source code with him, he had a change of heart and started at page one. If I wasn't there to help him walk through it, it would have left him more confused than anything.
--
TAZ

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 21st Apr 2004 21:34 Edited at: 21st Apr 2004 21:35
I went for better networking... I was going to put down the DEP problem, but I didn't want to make myself unpopular...


The place for all great plug-ins.
Keeping it Unreal since 2004
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 21st Apr 2004 21:42
I asked for more tutorials and better help files.
I then suggested that a section of the newsletter could feature help on a particular set of commands and/or help in a particular area of gamemaking.



1001001 S.O.S.
Blue Shadow
20
Years of Service
User Offline
Joined: 6th Feb 2004
Location:
Posted: 21st Apr 2004 21:48
I asked for more power to the mods and also for a special Tutorials section for the forum.


Visit the Code Monkey's website at http://www.freewebs.com/codemonkeystudios
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 22nd Apr 2004 00:50 Edited at: 22nd Apr 2004 00:50
All I want is pixel perfect collision on sprites before I buy it.

Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 22nd Apr 2004 01:07
@zircher

You can't really force people to read help files. They are a good way of learning, however I know that many people prefer to take sample programs and edit them and see what happens. However that is a fairly inefficient way of doing it.

To my mind, there tend to be common questions/issues which always come up with certain game types, and I think a tutorial for each of these would be good. Examples that come to mind:
- For FPS Games: Basic AI, bullet hit detection, wall-collision detection, creating worlds
- For racing games: Getting the player's position, enemy AI, creating tracks

etc.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Wik
21
Years of Service
User Offline
Joined: 21st May 2003
Location: CT, United States
Posted: 22nd Apr 2004 03:30
I asked for U6


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