@zircher
You can't really force people to read help files. They are a good way of learning, however I know that many people prefer to take sample programs and edit them and see what happens. However that is a fairly inefficient way of doing it.
To my mind, there tend to be common questions/issues which always come up with certain game types, and I think a tutorial for each of these would be good. Examples that come to mind:
- For FPS Games: Basic AI, bullet hit detection, wall-collision detection, creating worlds
- For racing games: Getting the player's position, enemy AI, creating tracks
etc.
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