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Program Announcements / Rag-dolls using Tokamak

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Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 21st Apr 2004 19:25
OK, couldn't resist any longer

It isn't perfect by any means, but it is starting to get good.

It is about 3 megs.
http://www.ericksonline.com/db-tok/WOLF_rag-doll.zip

Use SHIFT to select a limb.
Use SPACEBAR to lift by the limb.
Use ARROW to throw him around.

Known issues:
-The shoulder joints act funny sometimes.
-I have to make some improvements to the collision bounds (namely on the head).
-Vertex weighting needs some work. Mostly noticable in the chest/shoulder area and his upper legs/ass.

Don't hurt him too bad

Please post comments.

EZrotate!
Tokamak Physics Wrapper!
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 21st Apr 2004 20:29 Edited at: 21st Apr 2004 20:44
That's AWESOME!!!!!!...i have to admit that i beat him up quite profusly... ... i can see a series of kung foo games coming up

[edit] has anyone else seen this amazing program??!!?


Formerly known as "DarkWing Duck"
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 21st Apr 2004 21:32
wow! thats really nice, the head does go under greound/into the stairs occaisonally though.

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stann65
20
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Joined: 3rd Feb 2004
Location: england
Posted: 21st Apr 2004 21:37
very good but how do you plan to develope it.

Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 21st Apr 2004 21:46


That is just fantasic!!! need i say more?

Once you start down the Dark Path, forever will it dominate your destiny...
Yarbles
22
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Joined: 27th Aug 2002
Location: Toronto
Posted: 21st Apr 2004 21:58 Edited at: 21st Apr 2004 22:00
This is brilliant!

Wolf, you're one of the few guys actually doing anything worthwhile in this community. I know you've been around for a long time too. I remember when I first arrived here I found some RTS/RPG navigation code of yours quite fascinating and learned alot from it.

Thank You,
Keep it up!

Dennuz666 v2
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Joined: 21st Jan 2004
Location: Netherlands
Posted: 21st Apr 2004 22:07
Amazing!

Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 21st Apr 2004 22:21
Wow this is Awesome! Puts the demo I was trying to do to shame! Inspiration to carry on though, I NEED this kinda character physics in my games, it'd be amazing

Damned good job my son!

Quikly Studio Pro. Soon. Honest.
Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 21st Apr 2004 23:15
Woo! Well done, is this done with the basic limbs you have in your wrapper now, or have you added some features? I think it needs more gravity though , he just doesn't go splat enough on the floor . Also the normals of the model look a bit off (that's nothing to do with the physics mind)

Trying is the first step towards faliure.
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M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 21st Apr 2004 23:44
I just came here to post exactly what Hamish just said, hehe. Aye, the thing as a whole is fantastic but the gravity needs to be stronger, feels like he's floating down on a parachute. And yes, the way he reacted to light and shadow was strange. Still, well done and a fantastic job!

David T
Retired Moderator
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Joined: 27th Aug 2002
Location: England
Posted: 21st Apr 2004 23:46
YAY 0_0

Downloading now

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Critters
21
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Joined: 11th Apr 2003
Location: United Kingdom
Posted: 22nd Apr 2004 00:04
luvin this! Nice one

"If you do not master your anger, your anger will master you, I should know"
Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 22nd Apr 2004 00:17
Thanks for all of the comments so far guys!

I have found problems with the head/neck and upper arms that is causing the occasional strange/missed collision. I'm still trying to work out what is causing it. More than likely it is something stupid like a typo and hard to track down.

The gravity should be a little stronger, I agree. I also DO have to work on the vertex weights some more. I think that is what is causing the normals problem that a couple people have mentioned.

@Hammish
I've only used commands for this that are in the current version of the wrapper. Nothing magic about it.

I'm working on another demo so you can move the camera around. I'll probably also include a couple other ways to mame the guy

WOLF

EZrotate!
Tokamak Physics Wrapper!
Manticore Night
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 22nd Apr 2004 01:40
In a few places he starts having seziures. It hurts my eyes. Other than that it's GREAT.

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TheOneRing
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Joined: 28th Aug 2003
Location: Right here.
Posted: 22nd Apr 2004 02:33
Dude. Coooolllll.....
DEANO
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Joined: 26th Aug 2002
Location: United States
Posted: 22nd Apr 2004 02:58
you-da-man again

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M00NSHiNE
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Joined: 4th Aug 2003
Location: England, UK
Posted: 22nd Apr 2004 15:48
The best thing to do is drop him down the side wall of the stairs, so that a leg just catches the stairs but one misses, then watch him slide down the wall, crumple in a heap, and then laugh at the way his arm is twisted and is shaking

walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 22nd Apr 2004 16:48
congrats wolf!! the first rag dolls in DBP!!

very cool demo- and a nice model too!
I agree with the comments about the gravity, but that's a quick fix. fantastic stuff!!

I gotta get the ragdolls working in the Newton wrapper now

Go Go Gadget DBPRO!

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Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 23rd Apr 2004 00:13
That was the greatest breakdance game EVER!!!! oh wait... it was just a ragdol demo... great job mate, really fun to play with physics, imagine makin a game with physics in it, fun + more fun



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zircher
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 23rd Apr 2004 18:15
For those of you with visions of ninjas dancing in your head, here is a goal for you to achieve in DBP:

http://www.lhtimes.com/ragdoll.html

Wolf is making the technology available. The rest is up to you.
--
TAZ

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