Exeat, sorry for not replying sooner. I've spoken to Rich lately about why the tutorial work that was done by myself, is not published. Basically it comes down to time and management I think. Rich has received the tutorial work tidied up and ready for release on the site, and as far as I know, any good looking tutorials will still be paid for. If I write tutorials and they're agreed to be published, I'd expect to get paid for them, so the agteement stands for other authors as well.
Basically, if you write a tutorial, you can either send it to Richard, or send it to me. If I receive tutorials, I'll check and tidy them up, requesting any prechanges to Richard to ensure that he agrees with them before I do any work. So far, this has been very slow which is understandable since TGC's focus seems to be on FPSC and the media packs which were mentioned in the last newsletter. Either way, write your tutorial but also give your feedback to Richard soa that he knows what's going on.
Back to the topic at hand. I truly believe that a universal 3D file standard is essential, but also difficult to implement. I don't agree that this should be solely left to the 3D firms and Microsoft if they're going to hold anyform of intellectual rights or patents on anything that is unique to thr format. Ok, it's a standard that will be freely available as stated by the press release above, but what concerns me is that they've tried to apply this principle to the Java language, HTML specific tags etc. Remember the problem with certain web sites being incompatable with Netscape because of issues with IE and the HTML format certain pages used? When SUN released the Java specification, Microsoft tried to alter the standard when they released J++, requiring purchase of the compiler! Well, last time I looked anyway, but correct me if I'm wrong.
The file format should be easy to implement, accounting for animation, complex mesh formats, issues with textures and texture formats which is a potential can of worms alone. But will it syntactically be identical to the .X format? Who knoes. I can't wait to see where this twister will hit next!
Your good friend, Paul.
Home of the Cartography Shop - DarkBASIC Professional map importer