(Well since there isn't a game design board, I'll write it here)
I have a game in progress that has been in the design stage for a couple of months now and I've been thinking...maybe it's not as great as I think it is.
I am currently writing a design doc for this game, which is pretty big already (30 pages and still not done) and I thought of alot of really cool concepts for this game!
Would anyone even glance at a game featuring
3d shaded stickmen, a humerous storyline, great characters and creative gameplay?
I don't want to give anything anyway...but I really thought this through and came up with a game I never played anywhere. It is called "Gun Godz" which is based on an old comic book me and my friends used to make years ago.
After watching great Flash cartoons like
Xiao Xiao I was inspired to create a game where you can control those stickmen. It sounded totally original! Yes I may sound like a mentally challenged noob right now, but I have thought of plenty of gamplay tricks to make this a game different from alot of the other brawlers.
Once I have completed my design doc, I will post it up for all to see and maybe then people will see what I had in mind. Will include:
Philosophy, Feature Set, Game play, The Game World, 3D Rendering, Camera, Game Engine, Collision Detection, World Layout, Game Characters, User Interface, Weapons, Music and Sound Effects, and the hardest part...A.I. And a hell load more!
3 types of gameplay I created:
Hand-to-hand: Basic hand to hand fighting. I sketched some nice looking moves that will be used and created a sort of "Random move generator" that randomly choses a type of kick or punch from an available list during a user's key press.
Disarming: Disarms the enemy of his/her weapon they are holding. Again, I have sketched a dozen or some stylish and immpresive manuvers that I will have to animate. (Where you grab your enemy's gun with both hands, jump in the air, kick him in the chest, and backflip 5 feet away)
Gunplay: Not as immpresive as the rest, but pretty interesting. Still in the design stage.
And then ofcourse there will be running and jumping. A bit of nice features there aswell, one in particular that I called
"Quick-time"
Where you are able to run at a stupidly high speed, leaving a neet motion trail that I sketched, scanned and then assembled in photoshop as a sort of "mock up".
And last, the levels. My approche to level design is going to be very odd to the rest of you, because it is very uncommon...hehe...who needs textures? It makes you think the level is cell shaded when it really isn't...
Anyway enough of me talking,
am I original or just out of my head?