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3 Dimensional Chat / help with texturing models

Author
Message
Nameless
22
Years of Service
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Joined: 11th Apr 2004
Location: U.S.A.
Posted: 24th Apr 2004 20:15
Lately I have been making simple models[buildings ad props] for my game.Since I am new to modelling I have no clue how to make textures.I have lokked for good tutorials but found none.So if some one coud explain to me how to make textures and how to put them on my models or point me in the direction of the right tutorial for this I would greatly appreciate it. also how do you post picyures of models you have created.thanks
Nameless
22
Years of Service
User Offline
Joined: 11th Apr 2004
Location: U.S.A.
Posted: 25th Apr 2004 00:52
any help would be appreciated.
Matic
22
Years of Service
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Joined: 22nd Apr 2004
Location:
Posted: 25th Apr 2004 00:58
what program do you use?
Nameless
22
Years of Service
User Offline
Joined: 11th Apr 2004
Location: U.S.A.
Posted: 25th Apr 2004 01:53
I use Gmax for modelling.
Matic
22
Years of Service
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Joined: 22nd Apr 2004
Location:
Posted: 25th Apr 2004 01:59
hmm ok i use max dont know if there is any diff

i use a plugin called texporter for max

then i can mark some polys then add them to texporter and i get scetch i can paint on in photoshop

then take it back in max and apply it after i did add uvmap
zircher
23
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 25th Apr 2004 09:52 Edited at: 25th Apr 2004 09:52
When your writing or editting a message just click on the image button to add some tags to your post. If your web site supports remote file linking, all you need to do is add the URL of the file in between the tags. Too easy...

But, not all web hosts support remote linking. The thing to do there is to make a small html file that displays the image, post the link here in the forum, and use the http:// button to make it an active link that anyone can easily click on. This technique works for Geocities, Lycos, Freeservers, Angelfire, and a slew of other free web sites that prohibit remote file linking.
--
TAZ

Example: http://www.geocities.com/tzircher/doga_guns.htm

Nameless
22
Years of Service
User Offline
Joined: 11th Apr 2004
Location: U.S.A.
Posted: 25th Apr 2004 20:59
Thanks zircher .

Matic
considering I'm new I relly don't understand how to texture that way.Does anyone know of a free program that will let me create my own textures save them and then import it to Gmax Thanks.
Nameless
22
Years of Service
User Offline
Joined: 11th Apr 2004
Location: U.S.A.
Posted: 25th Apr 2004 22:45
After looking around a bit I found the texture that i wanted.After moving it to the scenes file in gmax I attemted to put it on my model.But it did not seem to work.I selected the model and then clicked on bitmap fit.I then opened the texture but it did nothing.What am i doing wrong .Please help me.
Matic
22
Years of Service
User Offline
Joined: 22nd Apr 2004
Location:
Posted: 25th Apr 2004 22:50
maby it is missing a uvw map well it is a guess i dont know the gmax

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