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3 Dimensional Chat / Post your 3D guns

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Apollo
22
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Joined: 22nd Apr 2004
Location: Michigan America
Posted: 5th May 2004 07:01
So froggerman, I take it you are going to be selling thouse in a package like darkmatter? Am I Right?

elliot
AlecM
23
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Location: Concord, MA
Posted: 5th May 2004 13:27 Edited at: 7th May 2004 17:37
yes. It was in the newsletter last month... As of yesterday all the media is done. We just need to finish getting everything together.

EDIT: on sale now incase you didnt notice.


Buy it
GR3G0R
22
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Joined: 7th Nov 2003
Location: Dubai, UAE
Posted: 7th May 2004 10:23
hey, i just tried doing the german stick grenade thing... the shine on the black bits is the texture, not the lighting.


what do u think of it? i got the wood texture from some site, but i edited it a bit and made it tilebale and stuff.

hot or not?

-------------------------
I'm still quite new to DBPro, although I'm gettin better!
GR3G0R
22
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Location: Dubai, UAE
Posted: 7th May 2004 11:13 Edited at: 7th May 2004 11:15

Sword of Odin

i made this originally for morrowind mods.. i got like 20 people PMing me asking me if i would join their team and give em the model... i would but i didnt kno how to position it and animate and everything!!
oh well, it still looks good

-------------------------
I'm still quite new to DBPro, although I'm gettin better!
WoW is WOW
23
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Joined: 21st Jun 2003
Location: Australia
Posted: 7th May 2004 13:57
nice sword!
GR3G0R
22
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Location: Dubai, UAE
Posted: 7th May 2004 14:12
thanks , that means a lot to me

-------------------------
I'm still quite new to DBPro, although I'm gettin better!
Zenincanin 14
22
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Joined: 14th Apr 2004
Location: In The Cat Lair at Peter Criss\'s House.
Posted: 9th May 2004 01:17
Froggermon, those WW2 models, what software did you use to mode/animate/make textures, etc?

Good Games Are Made by Powerful Coders
soapyfish
22
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 9th May 2004 17:15 Edited at: 9th May 2004 17:17
Hey it's, me again, the one that couldn't do anything. Well I've been away and had a bit of practice. It isn't finished yet but I just wondered what you people thought of my shotgun.

[img]http://www.pix8.net/files/shotgun front angle.JPG[/img]

[img]http://www.pix8.net/files/shotgun front.JPG[/img]

EDIT:: Tch, pics don't work, just copy and paste url's.

PREVIOUSLY codemonkey 0gamemad0
ZOMBIES+SHOTGUN= FUN FUN FUN
wbarrett 26
22
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Joined: 6th Feb 2004
Location: New Jersey
Posted: 9th May 2004 18:55
nice guns code to kill,
if you want the links to work you cant have spaces in the file name

soapyfish
22
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Location: Yorkshire, England
Posted: 9th May 2004 21:00
Thanks, just incase anyones interested I'm planning on using the shotgun in my first ever FPS, I'll be taking the example that comes with DBP and changing it so its the same idea only with more depth and ZOMBIES.

PREVIOUSLY codemonkey 0gamemad0
ZOMBIES+SHOTGUN= FUN FUN FUN
AlecM
23
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 10th May 2004 00:52
Z Interactive:
3dsmax 5/6 and Photoshop CS 8.


Buy it
BearCDPOLD
22
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th May 2004 03:37
Froggermon, are you an employee of leadwerks? Wow! Love the models, and love Cartography Shop.

Crazy Donut Productions, Current Project: KillZone
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AlecM
23
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Location: Concord, MA
Posted: 11th May 2004 06:43
I dont know if employee would be the right word.. But i have worked closely with them since the end of the Alienware competition.
Im a team memeber if thats what you mean.


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mm0zct
22
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 11th May 2004 19:40
this is only the second model i've ever made so don't slag


http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
Peter H
22
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Location: Witness Protection Program
Posted: 11th May 2004 20:15
that's not bad


Formerly known as "DarkWing Duck"
mm0zct
22
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 11th May 2004 20:22
it's about 1500 faces though i don't know how to turn down the number of faces used in cylinders in truespace3.2, i'll post a wireframe

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
mm0zct
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 11th May 2004 20:28
Quote: "Information about selected mesh:
Number of faces : 1510
Number of vertices: 818
"




http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
AlecM
23
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Location: Concord, MA
Posted: 11th May 2004 23:46
how many triangles is it?


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mm0zct
22
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Posted: 12th May 2004 00:32
i think the program i used to find out the info counts each face as a triangle so about 1500 tri's, i could cut it down a bit on the trigger bit but it's still way over 1300 tri's and it doesn't need the bore down the middle but i'm not great at texturing, truespace3.2 doesn't really offer much from that aspect.
what i need it to be able to reduce the number of faces used in cylinders by truespace

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
adr
23
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Joined: 21st May 2003
Location: Job Centre
Posted: 13th May 2004 12:18 Edited at: 13th May 2004 12:20
Wehey... I finished my first pistol last night. It took about a million times longer than anticipated because I had to model the slide separately - I wanted the gun to animate to give a greater impression of realism. I made the main part (the "receiver" I beleive) quite quickly, but the slide took a very long time. I actually used froggermon's WW2 p38 publicity shot as reference for how the slide fitted over the barrel.

So, it's actually a blend of a p38, a colt 1911 and a desert eagle. can't wait to get it textured....



Looking at it... I think the slide needs to reach further down the gun - down the handle.



Look ma! it's firing!

If you were MEANT to understand it, we wouldn't have called it 'code'
mm0zct
22
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Location: scotland-uk
Posted: 15th May 2004 00:32
by remodeling my rifle in deled (because you can specify the number of faces for each shape) and then importing it into truespace3.2 and removing the faces that are inside the model such as the bottom of the cylinders by using it's merge tool it is now down to just over 400 polys (not quite the same yet but nearly). also in deled it is easier to texture

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
wbarrett 26
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Joined: 6th Feb 2004
Location: New Jersey
Posted: 15th May 2004 01:22 Edited at: 15th May 2004 01:23
Here is a mauser 712. its 806 polys. This gun was known to be the biggest waste of ammo. It unloaded its whole clip in less then a second and the first shot was usually the only bullet to hit the target.


KC27
22
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Posted: 15th May 2004 14:06
How do you guys get "curves" as to make the finger protection for the trigger?

soapyfish
22
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 15th May 2004 17:54
Hey all its me again. I know this post is about showing how good you are rather than how crap you are so if you disagree with this post don't bothet flaming. Just ignore it and everyone will forget about it. My problem is with texturing, I've got a copy of Lith Unwrap (hey it's free) and I'm having a bit of trouble getting my textured gun to load into the game, I've managed to load it into Lith and get it textured and everything (textured it in Milk Shape, use Lith to convert files.) I then save it as a .x file, when I try and load it in my FPS it dosn't appear textured, it's simply the dull grey it is in milkshape. Any help will be greatley appreaciated (spelling) Thanks in advance.

PREVIOUSLY codemonkey 0gamemad0
ZOMBIES+SHOTGUN= FUN FUN FUN
abandonstage
23
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Posted: 17th May 2004 20:44
Here are 3 guns I made... just my own concept.





Peter H
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Location: Witness Protection Program
Posted: 17th May 2004 23:20
sweeeet


Formerly known as "DarkWing Duck"
Blue Shadow
22
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Joined: 6th Feb 2004
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Posted: 18th May 2004 22:28
Hey those guns are really great work guys. Wish I could model.

Anyway good luck with your future creations,

Michael


Visit the Code Monkey's website at http://www.codemonkeystudios.tk
mm0zct
22
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 19th May 2004 02:42
@code2kill have you tried applying your texture from within db to the model
(asuming you are only using one texture)
load image "texture",1
load object "gun",1
teture object 1,1

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
soapyfish
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 19th May 2004 22:39
Thanks mm0zct, I've sorted it now.

@abandonstage::
Those guns are very nice, the same sort of thing I'm aiming for, for part of my current project. I've just been starting a new gun but it's no where near as good as yours. Keep up the good work.

I SHOULDN'T BE POSTING THIS, I SHOULD BE WORKING ON SOLO, SO PLEASE IGNORE IT.
Cookyzue
22
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Joined: 12th Oct 2003
Location: Who Cares?!
Posted: 23rd May 2004 06:12 Edited at: 23rd May 2004 06:26
this is the first gun i ever made.so its not even close to some of your guys's models....



M00NSHiNE
22
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Joined: 4th Aug 2003
Location: England, UK
Posted: 23rd May 2004 19:28
Woah, some really good models there.

Cookyzue: That model looks OK to me, I like the shine above the trigger guard.

6r1m r34p0r
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Posted: 25th May 2004 02:18
thats pretty good, compared to mine. it looks too much like a photo, i wonder if it really is.

A newbie
thinkdigital
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Posted: 5th Jun 2004 07:04 Edited at: 5th Jun 2004 07:08
Wow guys, all the models so far on this post ROCK!
Some of the best models I've ever seen.

Cookyzue: Yeah, looks pretty good

Awsome job, guys!


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Clownpaint
22
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Joined: 23rd Dec 2003
Location: London, England
Posted: 5th Jun 2004 15:45 Edited at: 5th Jun 2004 15:47
Here is my first ever attempt at a gun i did a couple of weeks ago...



i never got round to finishing it completely but it still looks ok.

2.66ghz, 256mb ram, ATi radeon 9600xt 256mb graphics card, 120gb
thinkdigital
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Posted: 5th Jun 2004 20:26
Ah, and here's my contribution. This is a pair of Beretta M9s.
(it's my first attempt at a gun model)


@cLowN_pAiNt: Sweet!


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Clownpaint
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Location: London, England
Posted: 6th Jun 2004 00:51 Edited at: 6th Jun 2004 00:53
does my pic show up or is it just a red x? i keep getting a red x

[edit] nice model there thinkdigital, just needs some textures now .

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Aoneweb
23
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Location: Tucson, Arizona
Posted: 6th Jun 2004 01:20
Just that damm red x
thinkdigital
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Posted: 6th Jun 2004 01:46
I get your picture just fine, clown_paint. It must have something to do with how your computer's working...

I'm working on the textures, just don't know how to do it in my modelling program yet. I'll figure it out...

Are your browser settings allowing large images?


2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
guru of boredom
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Posted: 6th Jun 2004 01:58
i get red x's for alot of ur guys pics
cant get mine to post right either otherwise they would be up there. and i cant get my textures working right either

we are not outnumbered! we are just in a target rich enviroment!
P4 2.4 ghz 120 GB 256 mb GeForce4
GameMaker Jason
22
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Joined: 22nd Nov 2003
Location: UK
Posted: 6th Jun 2004 02:13
@froggerman what techniques do you use for you modeling eg polygonal, nurbs, sub-D cus i've tried but can't get much detail at all.
btw im using maya 5

thanx

AlecM
23
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Location: Concord, MA
Posted: 6th Jun 2004 08:54
No specific technique. Just some basic box/poly modelling.


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DARKGuy
22
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Posted: 7th Jun 2004 02:09
wow, very nice & cool models there, I wish I could model like that

hey DarkCoder, can you make 2 or 3 tanks for my game please? (low poly please ), I'm needing some tanks and yours is awesome, I really liked it

:: Pentium 300 Mhz, 8Mb video card, 64Mb RAM, 5 gb & 1.6 gb HD's, W98SE, Sound Blaster AWE 32 ::

http://darkguy.redgaming.net
aks74u
22
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Joined: 2nd Jun 2004
Location: arizona
Posted: 8th Jun 2004 05:58
hey dudes you all are great at gun models!

just wanted you to no
Hamish McHaggis
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Posted: 8th Jun 2004 15:14
Started off with a crap reference pix of what was supposedly a M13 Shotgun, couldn't find any more reference pics so it kind of turned out a bit different. Low poly though.



Athelon XP 1600+/Radeon 9600 Pro/256 RAM
Timber Wolf
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Posted: 9th Jun 2004 00:22 Edited at: 9th Jun 2004 00:28


There we go, my trusty M14, skinned. was my... 2nd gun, fifth model ever. 1440 vertices, 1788 polygons. I could probably do it with half the poly and vertice count, but it wouldn't have the same effect up close (you can't see it with this SS). Also, with how the ironsites are made you could use them ingame with no bitmap to screen.


"Death Before Dishonor"
"Vengance Before Death"
cpltiffer
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Posted: 9th Jun 2004 16:10
damn those models are cool!!

Cwatson
thinkdigital
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Posted: 10th Jun 2004 07:18 Edited at: 10th Jun 2004 07:19
Here's another one
Automag .44's


@Hamish McHaggis: Say, do you use Wings 3D?


2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
Hamish McHaggis
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Posted: 10th Jun 2004 18:33
Yes I do. I'm texturing the shotgun at the moment (UVing took 2 days cos I'm crap). Your guns look good, although on the last one you have some weird rendery flickers on the back, and the normals aren't smoothed, you can see the triangles on the barrel and body.

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
thinkdigital
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Posted: 11th Jun 2004 02:26
I use Wings 3D, too. By the way, that's only one model in two views. I started using Wings 3D about a week ago, so I don't know how to do everything yet...

Hey, did you say you were texturing your gun? Can you tell me how to texture stuff in Wings 3D?


2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
AlecM
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Location: Concord, MA
Posted: 11th Jun 2004 05:28
Timberwolf: I dont know that particular rifle but I would guess that the clip is sticking forward too much.


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