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Work in Progress / My Acoders comp entry

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Kharnor
21
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Joined: 5th Jul 2003
Location: Australia
Posted: 27th Apr 2004 11:51
I'm sure most of you by now know about the acoders comp (http://www.acsv.net/acsite/competition_index.php)

Here is a very early look at what my entry will be like - if i ever get it finished Unfortunately it's back to school for me tomorrow, so i won't be free to work on this.

I don't want to give away too much - theres evil copycats around, you know.

Heres some screenies:


The main character in the game: yes, its a clock, with hands and feet. Right now he's punching the camera.


"Help, im being chased by a bunch of crazy alarm clocks!" Yep, that's right, the enemies are clocks too. (that matrix is just there to show where the floor is, and where the alarm clocks reappear. you can move off it.)


"The smell of death surrounds me...." Here we see our hero standing over the bodies of his vanquished foes.

I haven't quite finished uploading the demo yet, but when it is up, it will be available at http://kharnor.dbspot.com/time.rar and http://kharnor.dbspot.com/time.zip
Arrow keys to move, enter to attack. (the aim of the game: see how many clocks you can beat up before you get bored.)

At this stage, the demo is just to show very basic game mechanics: walking, punching, dying (and of course my beautiful modelling work). I've got most of the game planned out, but if you have any comments or suggestions i'd love to hear them.

Pepsi brings your ancestors back from the grave
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 27th Apr 2004 13:25
Nice looking game, should be fun to play...

But, you forgot to put the media in with the exe file, lol.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Kharnor
21
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Joined: 5th Jul 2003
Location: Australia
Posted: 27th Apr 2004 14:43
did i? damn. stupid me.

ill fix that later. no time now, got an assignment to do, which should have been done a looooong time ago. stupid school.

Entia non sunt multiplicanda praeter necessitatem
Turoid
21
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 27th Apr 2004 21:04
this is cool if you make some good enviroments then it will be very fun to play!

if I = 1 then I = 1 else I = 0
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Apr 2004 11:02
Let me guess, it's a fight against time

"Flash, I love you you, but we only have 14 hours to save the earth"

BatVink
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Kharnor
21
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Joined: 5th Jul 2003
Location: Australia
Posted: 28th Apr 2004 15:16
Quote: "it's a fight against time "

Just wait till you see what Time looks like


I think i've fixed the media problem - it seems to be working, but one of you guys better check it out. The rar's up, the zip should be up very soon. same address as above.

Right now i'm working on enemies that fight back, and maybe some items to pick up. Stay tuned!

Entia non sunt multiplicanda praeter necessitatem
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 28th Apr 2004 15:27
lol, nope, no luck... still no media, lol...

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
the desktops
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Joined: 9th Oct 2003
Location:
Posted: 28th Apr 2004 17:06
good luck with the game entry

Soul Shooter Online
Code Ninja
20
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 29th Apr 2004 01:11
Why don'tyou keep the media separate and just RAR (or ZIP) everything for the game?

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 29th Apr 2004 22:53
It works for me.

Make sure you actually extract the archive.

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